new character in the works, who could it be hmmm. that shirt is gonna give me a hard time for sure

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Line tests so far. 1st is using 's Outline Node Build + Bevel based internal lines, 2nd is inverted hull+bevel lines. This is Cycles because bevel only works there, but it can be baked to use in eevee since these don't deform much

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I don't really do NPR much anymore, but a few days ago I was bored so I decided to model Star Breaker.
She's pretty cool and returning to NPR was really fun.

I don't think I'm gonna do anything with this, but maybe one day.

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Here is a WIP of a Lio Fotia character design I'm working on. It's been a lot of fun so far, so I might go ahead and take a shot at the rest of the body.

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Cyber Boot buckles, clamps, tread, etc. Going for a contrast of hard surface metal, cloth, and rubber. Which part is what? I'm not sure yet! But I think that's a silly enough level of detail. Time to move on to the rest of the outfit!

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My first go at animating a run cycle for a character (albeit a chonky droid). Still lots to do, but I feel really good about all the stuff I'm learning.

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Practicing some normals editing on my WIP! The ponytail is just flat materials for now. The rest I've been playing around with.

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Something else I've been working on recently for
based loosely off a game avatar. Re-designed and concepted by me (drawn head references in comments!) Also is still very WIP.

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i've been working for a week to make my first 3D character model after i learned how to make my first donut in Blender from Blender Guru's tutorial

here's Feya!
Blender is really fun to learn

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Messing around with a toon shading look on my model. 🐉

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just finished my toon shader that reacts to lighting neat right?

model by mihoyo
character genshin impact lisa

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