//=time() ?>
drawing-machine | loop:7129 a:11.005 b:9.005 p:6.005 #generative #geometric #ProceduralArt #python #bot
200713_163144_D.clj https://t.co/BZ7SfaOMDp #ProceduralArt #generative
flowight | flowers:6 lines:512 #generative #geometric #ProceduralArt #python #bot
200712_143144_N.clj https://t.co/X0NGQKQED6 #ProceduralArt #generative
unknown | sw:256 sh:274 b:39 o:11 p:2.9155 l:2.1431 #generative #geometric #ProceduralArt #python #bot
200711_173117_M.clj https://t.co/YlO58h4Oqc #ProceduralArt #generative
200710_013122_D.clj https://t.co/p9zey03smq #ProceduralArt #generative
200709_223050_D.clj https://t.co/2glGlFRlPM #ProceduralArt #generative
200709_193107_D.clj https://t.co/iYnHbwUGUO #ProceduralArt #generative
silk | loop:238-397-242 ainc:1.65-2.43-2.00 #generative #geometric #ProceduralArt #python #bot
Thanks to @chrisluv we now know how to create save files for @OskSta s #Townscaper. Now we can create procedural generated buildings and cities. Behold the power of algorithms ^^. Here are some of the computed buildings.
#proceduralart #gamedev #indiedev #art #citybuilding
gingko | a:8 s:2902 d:0.3377 w:89 ns:7.5536 np:6.8633 nb:6 #generative #geometric #ProceduralArt #python #bot
gingko | a:4 s:1550 d:0.4017 w:80 ns:6.8321 np:5.4643 nb:13 #generative #geometric #ProceduralArt #python #bot
200706_053112_M.clj https://t.co/Sj64I3pmbf #ProceduralArt #generative
drawing-machine | loop:29613 a:11.005 b:2.005 p:12.005 #generative #geometric #ProceduralArt #python #bot
dust | time:20200704-081526499641 #generative #geometric #ProceduralArt #python #bot
dust | time:20200702-161523354508 #generative #geometric #ProceduralArt #python #bot
200701_233136_M.clj https://t.co/9NFO8mYqQv #ProceduralArt #generative
200630_193127_C.clj https://t.co/mH0gAavOQC #ProceduralArt #generative
drawing-machine | loop:15714 a:12.005 b:12.005 p:10.005 #generative #geometric #ProceduralArt #python #bot