でProcedural Hard Surface Modeling で artificial muscle tendon
筋肉の配置は難しい。
前足先端が大きすぎた…。塗っている途中で気付いた…。
Houdiniに戻って修正したいが、3d-coatの自動UV展開が20分ぐらいかかる様になってしまったので諦め…。兵装を追加するときに直そう。

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でProcedural Hard Surface Modeling
脚のデザインを前後で分けるついでに、よりProject Zero Dawnらしくしてきた。
職場にマウスを忘れてしまい、トラックパッドでの作業…。プロシージャルとはいえさすがにキツイ…ビューポートのカメラ操作が…。

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A few outcomes from the last setup. It's actually quite a simple one, and what drives the point trails is mainly a combination of sine and cosine functions. There's just so much you can do with them both, apparently!
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Been working hard lately on some exciting updates coming in December.

Follow , stay tuned and help to spread the word!

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Now apart from manually placing stairs, we can also have them snapped to the walls and offset as needed! Also spent a good amount of time rebuilding the Door Tool from scratch to improve some future implementations. More on that soon!

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See TD Juraj Tomori's fascinating of an alien jellyfish from Filmakademie short Pulse of Life https://t.co/nF19hayUod

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Houdini本読みながら

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Fine tuning my muscle workflow, Skin mesh projected on poly muscles using in

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I had no idea how badly I needed Alien Houdini until Lotor came into my life. 😤

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Since I've taken a break from all things Houdini, I'm spending my time learning figure drawing.

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