画質 高画質

For the past few months, I've been working on a new large-scale generative series that I've codenamed, 'provocative'.

Would adore some feedback!

Made in a single fragment shader =)

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WIP
Cudgeling my brains for what version to choose..not for the algorithm🙄


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Day 2 of trying to squash this VRM shader bug...

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Look at her new shader!
Isn't she looking gorgeous?

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Testing out some shaders in Blender for WIP Furality render :> (Can you name the super heroes?)

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Things are coming together. Wrote my first heaps shader in order to shroud any entities in the fog.

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OK GOT SOME SHARP SHADOWS

Still gotta add custom shadow color since harsh shadows aren't my vibe today.

For anyone who wants to add these changes to the shader, here are the lines for the no-outline variant of the shader. Just round these values.

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i would like to just relax and use their shader instead of writing even more after the stuff I finished this morning, but come on, that ain't toon enough

give me shadows so sharp the aliasing cuts my eyes, or go home

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another weird lighting wip, should try and work on something else next week

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Se ve bien dentro de unity, pero voy a tener que encontrar una shader para que se vea desde ambas caras. https://t.co/MoVK94uE3J

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Doesn't look the greatest but I loved shark hats growing up. Good enough reason for me to decide to draw this out while in a baked stupor. shark hat was just so cute. DL below if you want to, just not the best shader lol.

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I think I'll stop by Furality convention later this weekend, so currently modding my halloween avatar to their custom shader. This monster combined with the really wet nasty cough I have is actually going to be amazing

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they are looking a little bit rough but that's okay! need to fix eye shader, do eye textures, tail tex, & fix seams.

as for their body, i think this is my strongest texture yet! i've been working on it for like 2 hours straight so now's my time to relax for the day

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Working more on my foliage and some new procedural wood shaders. 😁🌱

Found a way to smooth out normals for texture card leafs & grass without having to apply & join the particle system then edit the normals

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Halloween reminded me of last year's Dota Diretide featuring this spooky illustrative shader. It's a perk of working at Valve to have such incredible artists as colleagues and I worked with legends like Jim Murray and in an attempt to recreate elements of their style

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ここしばらく、前に作ったモデルのブラッシュアップをずっとしてたけどだいぶ形になってきた。
Maya用のShaderも勉強できたし満足。

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Working on a small update to fix some early feedback on Dread Samus(Brawl mod)

- Shader improvements
- L-canceling/flashing issue(fixed)
- No rim ver. will be available
- Normals/Normal bake fix(WIP)
- Visor/Emission fix(WIP)
- HD texture pack(WIP)

Old - New comparison

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レンデロの無料アイテムもらえるやつで、ライダースーツ買ったら、トロピカルShaderが当たりました。

ライダースーツ
https://t.co/Xs983PtwC6
トロピカルシェィダー
https://t.co/CLPh2ey3eZ

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Not sure if I'll finish the fun potion shaders before Halloween, but here are some empty spoopy potion bottles in Blender! 💀🕷️👻🎃🦇

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