Wow there seems to be a lot of debates around and today! Just to let you know I actually use and love , not only for digital painting but also for texturing. It's really good! So that's my grain of salt, here is a making of as a bonus 🥰

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wip. still not good at texturing 😞

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Made a new brush from the marker I used and scanned!

Pretty nice for texturing and some sexy smudging.
If I were to sell the ABR brush files, would you buy it? 🤔

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Stages of WIP, sculpt, reto, texturing, morphing, and fur/hair all done by me

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Translating 2D concepts into 3D Art- https://t.co/rTGQLikGIe - In this article, Think Tank Training Centre student Soumya Verma, describes how she blended 2D Concepts into a 3D piece, sharing tips on concept concept selection, creating materials, texturing and compositing.

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Ran out of time for the texturing part so I used the "lazy UV" trick to get some quick colors. It kinda worked out, but I would definitely need to layout my textures differently especially if I wanted to do inner line details.

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Gradient texturing is fun. Gold metal will have some designs on it (dependent on the enemies' class) and masks. But it's coming around slowly.

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We’re thankful that the weekend is here 🙏 Crystal Xie created “Praying Hands” for a texturing and shading course at Gnomon, based on a concept by Viktor Crookdig.

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I DREW MYSELF A THING! I literally had to look up my old art to remember what my style is LMAO.

I still don't have patience for anything more than coloured sketches... Yet with texturing I'll sit here 13 hours hyper fixated on some stupid seams.. :'D

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its texturing day, everythings unwrapped :)

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Texturing and Rigging is all left in Madeline's 3D model that I was commissioned to make!

In today's stream, I'll try to finish them.

https://t.co/eEkvFsdMkm

I will start in 5 minutes!

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Starting my journey in texturing in . First time doing it. Here is my progress so far. I'm really happy with the metal. I will redo the wood since I'm more confident with my strokes. All done in Feedback is well received

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My favorite part of the process was definitely texturing and creating all the individual chromas. I hope you all enjoy it! 😊💗 and this cool gif I made 👀💦

I even uploaded a full Sketchfab chroma post for your multi-color needs! https://t.co/l9dxUCt8ON 💞

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I finished most of my graduate work - sculpting, retopology, texturing. More pictures here: https://t.co/4v8fpIhnB2

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👀👀👀 now the finishing touch and texturing

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Added some basic arms in finally. They will need re texturing and i will need to find a good way to blend the fur into the skin.

Anyone able to model a snake for me? xD

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I've been working on a retro-style character model. I actually started with the 3D modeling and these sketches are mostly color palette and texturing experimentation. Looked at Brave Fencer Musashi & RE1 for reference

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one building completely done, uvs, fixed geometry, and assigned color maps bc there's no way i'm texturing 25 buildings in substance individually with one month left..... 24 to go...

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Khayyam Naghiyev showed us how to create an intricate dragon material using Substance, ZBrush, and Marmoset Toolbag:

https://t.co/7WRlzt5q7Y

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