We’re thankful that the weekend is here 🙏 Crystal Xie created “Praying Hands” for a texturing and shading course at Gnomon, based on a concept by Viktor Crookdig.

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I DREW MYSELF A THING! I literally had to look up my old art to remember what my style is LMAO.

I still don't have patience for anything more than coloured sketches... Yet with texturing I'll sit here 13 hours hyper fixated on some stupid seams.. :'D

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its texturing day, everythings unwrapped :)

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Texturing and Rigging is all left in Madeline's 3D model that I was commissioned to make!

In today's stream, I'll try to finish them.

https://t.co/eEkvFsdMkm

I will start in 5 minutes!

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Starting my journey in texturing in . First time doing it. Here is my progress so far. I'm really happy with the metal. I will redo the wood since I'm more confident with my strokes. All done in Feedback is well received

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My favorite part of the process was definitely texturing and creating all the individual chromas. I hope you all enjoy it! 😊💗 and this cool gif I made 👀💦

I even uploaded a full Sketchfab chroma post for your multi-color needs! https://t.co/l9dxUCt8ON 💞

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I finished most of my graduate work - sculpting, retopology, texturing. More pictures here: https://t.co/4v8fpIhnB2

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👀👀👀 now the finishing touch and texturing

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Added some basic arms in finally. They will need re texturing and i will need to find a good way to blend the fur into the skin.

Anyone able to model a snake for me? xD

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I've been working on a retro-style character model. I actually started with the 3D modeling and these sketches are mostly color palette and texturing experimentation. Looked at Brave Fencer Musashi & RE1 for reference

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one building completely done, uvs, fixed geometry, and assigned color maps bc there's no way i'm texturing 25 buildings in substance individually with one month left..... 24 to go...

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Khayyam Naghiyev showed us how to create an intricate dragon material using Substance, ZBrush, and Marmoset Toolbag:

https://t.co/7WRlzt5q7Y

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I know, I'll make a really simple model that I can practice rigging, texturing, etc!
12 months later: FFS! This is why we never finish anything!

(Slight humble brag, cos I am kinda pleased with how it's going. Don't think I'm actually gonna be able to rig it but meh 😓)

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another character art design, in this one i tried texturing and making all the lines as clean as possible, did the sketch a few days ago and finally finished it after a few breaks 😄. iam very happy how it turned out. (≧▽≦) 🧡

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So after losing two days and almost all of my sanity trying to get Blender to cooperate, I've finally begun texturing. Next step: texturing the mouth and body, and adding hair particles

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So here's Alfonso V as part of an art trade for , he's a wealthy pistachio who's part of a royal bloodline. This time I tried doing some texturing & airbrush shading, and it was a bit tricky. However, I'm always willing to try new things and improve.

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Added details on the retopoed mesh for the lips, nostrils, hand- and feetpaws (main body mesh), the teeth and tongue.
The finer details from the high-res mesh will be baked into the textures of a more animation friendly lower resolution mesh.

Ready for texturing! https://t.co/p48IAO6L4O

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very excited to continue working on this on stream tonight! its texturing time! >:o

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