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We’re thankful that the weekend is here 🙏 Crystal Xie created “Praying Hands” for a texturing and shading course at Gnomon, based on a concept by Viktor Crookdig.
#Gnomon #MechaHands #RobotHands #DigitalArt #3dArt
I DREW MYSELF A THING! I literally had to look up my old art to remember what my style is LMAO.
I still don't have patience for anything more than coloured sketches... Yet with texturing I'll sit here 13 hours hyper fixated on some stupid seams.. :'D
Texturing and Rigging is all left in Madeline's 3D model that I was commissioned to make!
In today's stream, I'll try to finish them.
#b3d #celeste
https://t.co/eEkvFsdMkm
I will start in 5 minutes!
Starting my journey in #handpainted texturing in . First time doing it. Here is my progress so far. I'm really happy with the metal. I will redo the wood since I'm more confident with my strokes. All done in #Blender3d. Feedback is well received
#b3d #gameart
My favorite part of the process was definitely texturing and creating all the individual chromas. I hope you all enjoy it! 😊💗 and this cool gif I made 👀💦
I even uploaded a full Sketchfab chroma post for your multi-color needs! https://t.co/l9dxUCt8ON 💞
#Artoflegends
I finished most of my graduate work - sculpting, retopology, texturing. More pictures here: https://t.co/4v8fpIhnB2
#gamedev #artstation #3dart #characterdesign #characterartist #3dmodeling
Body texturing is finished.
Riggin' is all left.
#b3d #BlenderEevee https://t.co/vKWuRAfgUa
Added some basic arms in finally. They will need re texturing and i will need to find a good way to blend the fur into the skin.
Anyone able to model a snake for me? xD
#vtuber #VtuberEN #modelling #3Dart #anime
I've been working on a retro-style character model. I actually started with the 3D modeling and these sketches are mostly color palette and texturing experimentation. Looked at Brave Fencer Musashi & RE1 for reference #OriginalContentArtist #originalcharacter #lowpoly
one building completely done, uvs, fixed geometry, and assigned color maps bc there's no way i'm texturing 25 buildings in substance individually with one month left..... 24 to go...
Khayyam Naghiyev showed us how to create an intricate dragon material using Substance, ZBrush, and Marmoset Toolbag:
https://t.co/7WRlzt5q7Y
#substancedesigner #zbrush #marmosettoolbag #xnormal #materials #texturing #gamedev #indiedev #3dart
I know, I'll make a really simple model that I can practice rigging, texturing, etc!
12 months later: FFS! This is why we never finish anything!
(Slight humble brag, cos I am kinda pleased with how it's going. Don't think I'm actually gonna be able to rig it but meh 😓)
#Blender
another character art design, in this one i tried texturing and making all the lines as clean as possible, did the sketch a few days ago and finally finished it after a few breaks 😄. iam very happy how it turned out. (≧▽≦) 🧡
So after losing two days and almost all of my sanity trying to get Blender to cooperate, I've finally begun texturing. Next step: texturing the mouth and body, and adding hair particles
So here's Alfonso V as part of an art trade for @Gustly_Wind, he's a wealthy pistachio who's part of a royal bloodline. This time I tried doing some texturing & airbrush shading, and it was a bit tricky. However, I'm always willing to try new things and improve. #artistontwitter
Added details on the retopoed #Sergal mesh for the lips, nostrils, hand- and feetpaws (main body mesh), the teeth and tongue.
The finer details from the high-res mesh will be baked into the textures of a more animation friendly lower resolution mesh.
#zbrush
Ready for texturing! https://t.co/p48IAO6L4O
very excited to continue working on this on stream tonight! its texturing time! >:o