Megascans is where it’s at!

A quick testing of the new integration of UE4 and Megascans.

(Including setup for Landscape Material and Heightmap Generation in World Machine)

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Hey
This is a Then & Now for our character Soli in Unbound. Hope you like it

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Is the Ancient Warrior too difficult to break down? Bring a friend and attack him from two sides! is a relentless adventure set in the roaring

https://t.co/8bX06f6SL2 🕹🕹

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UE4からUTexture2DをLINEに送れた!

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セミ人間完成しました。背景はUE4のマケプレです。

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6 New Gamemodes, new power up, updated level layouts, enemies now enter from the side, explosions match your color, graphical settings / display mode added. Lots of new stuff coming to 1.1 😍

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Here's the concept of drawing a line forward to interact with whatever is in front of you in

It's pretty basic for some of us, but for a lot of people it's confusing.

Pic 1: Theory
Pic 2: BP Controller implementation
Pic 3: Result

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この度、#Udemy にて公開中の 講座が2周年を迎え受講者数も5000名を超えました。

公開から2年経つ作品でも未だに愛してもらえるという嬉しさは言葉にできません。
たくさんのお声に今も助けられています。

皆様に、そして自分の頭の中に眠っている夢をアウトプットできるUE4に改めて感謝です。

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This one loves sushi.

Human sushi.

You.

(WIP) Melee enemy concept by Imanol Gómez ()

This year my students are working on a multiplayer top-down shooter, made with at

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A lot of things happened to me this year, so I could finish only one big personal project : "OTOSHIMONO"
You can see more here : https://t.co/fTG3m0K5b6

I already have many ideas for my next project, so I'm looking forward to 2020.

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We redesigned a bit our main character Soli from Unbound. Hope you like it.
More here:
https://t.co/HIRCY1TvGq

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🚨 Kickstarter Update 🚨

We redesigned our main character, Soli. We changed the look, movement, and abilities.

More here: https://t.co/WshQ4HmVZ8

Shoutout to




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じゅんさん()の武姫Weapons「ツヴァイハンダー」作らせていただきました
前回のショートソードの子と対?になるようなキャラ、らしいです

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10月以降はほとんどBlenderとUE4の勉強にあてているので、来年なにか形になればいいな!

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We are so excited to share with you the first devlog of Project Polynesia, our game made with ! 🌊🌴☀️ We hope you’ll like it, and if so, please don’t hesitate to share and tell us what you think 😄

https://t.co/eDxe8bqeN7

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Gave the Barbarian some Pants and Boots :). I know its been a while since I last posted. Peak Season at Work and too many responsibilities.

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ステージ05の作業が一通りギミックや見た目要素を組み込み終えました

画像は物語のキーとなるオブジェクト達です
簡単な質感作成だけですがSubstanceDesigner大活躍です

最近寒くてペースが失速気味ですが
今日中に次のステージ作業開始です





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やっと物語のキーワード的なモデリングを開始
久々のZBrushで操作が混乱してます

blenderとZBrushは一緒に作業やるとパニックになります
加えてSubstance DesignerとUE4で
揃いも揃ってみんなカメラ操作の仕方が違う😢
3d-coatもそのうち…





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