Thanks to we now know how to create save files for s Now we can create procedural generated buildings and cities. Behold the power of algorithms ^^. Here are some of the computed buildings.

116 993

gingko | a:8 s:2902 d:0.3377 w:89 ns:7.5536 np:6.8633 nb:6

3 2

gingko | a:4 s:1550 d:0.4017 w:80 ns:6.8321 np:5.4643 nb:13

0 0

drawing-machine | loop:29613 a:11.005 b:2.005 p:12.005

0 1

drawing-machine | loop:15714 a:12.005 b:12.005 p:10.005

0 1

gingko | a:6 s:4379 d:0.5390 w:98 ns:1.4961 np:6.5704 nb:7

1 4

gingko | a:8 s:2898 d:0.6480 w:177 ns:1.5796 np:6.9871 nb:10

0 0