Some cool and little details of the train are inspired by Bram Stoker's Dracula...

Game Discord: https://t.co/JtbI7LjzzA
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15 50

I made a little color demake in the train scene to better fit the rest of the levels, it was too 16 bits.

Soon at

Game Discord: https://t.co/JtbI7LjzzA
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Your 2020 reminder that Flynn has a coming soon page on Steam where you can wishlist! Wishlists help us a lot as we work toward releasing this year so please check it out ☺️
https://t.co/cTu6Rvbo24

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Programming a boss is no joke! This is the first one in and is meant to be fairly easy as you’re still onboarding at this point... it’s hard not to get carried away!

25 98

is almost here! Come play Otto & the Ancient Worlds (demo) at our booth, we can't wait to share this game with you all <3

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Hello! My name is Alex LoVerde, a college student who makes pixel art, chiptunes, and retro-styled video games made with Gamemaker Studio 2!

If you would like to see some of my creations, check out my itch page:

https://t.co/gOFDX0Or68

19 96

Turns out there's a 2GB RAM limit in meaning I've had to optimize loading and unloading assets as players use certain moves.

Trouble is since I have HD sprites some assets cause a tick of load lag so I have to be very selective of my loading to make it seamless.

1 13

Working on a boss for
Still a work in progress- what should I improve?

(1/2)

23 94

Been working on the B-Side boss for Bram Mansion~ It's a giant enemy crab!

If you'd like to help support this project, check out https://t.co/Ua2W5yVc7z~

10 50

Recent work from Jacob has been adding meshes to our animations. It gives a whole new look and feel as they creep into 2.5 depth

2018 9528

Working on my expanded Outbound remake a little bit. Going to try to do that for a couple of days a week while working on Simon Quest just so I can pump something out to help raise some funds for that medical bill.

4 23

If you wanna make a game. Then make it. Practice comes with time. Don't worry. You've got this.

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9 76

Hey shmuppers!

Check out our newest progress update on

More in-depth info on the builds we just released and a recap on new features!

https://t.co/Q8N27Fv0f8

12 35

It's been a bit but I'm back on the UFO 50 dev-stream train! Making art for Cyber Owls' intro cutscene (and more??)



https://t.co/m0wiC6yovr

4 27

Parallax using a 3D Camera!

Might make a tutorial next week...

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