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node-based editors are still great for materials and shaders but not for scripting gameplay.. I don't hate it for no reason though
Today: messing with shaders and tonemapping more. #madewithunity #indiedev
Getting close to finishing off this environment, playing with shaders and finishing up the model. #ScreenshotSaturday #GameDev
My #shaders are free! FREE! Just asking for credit, a LGPL-3 license.
COME FEAST!!! #programming #gamedev #indiedev
https://t.co/nRkryE9aFq
Use normal dir in a shader to create cool effects like this snowy 'top' material! Download here: https://t.co/4YArotxMit #UnityTips #Shaders
Outlines now play nicely with unity's Tree Creator shaders. Look at this lovely cactus.
Between development of Mirage, here's an Arms Race.
Shaders provided by: https://t.co/ZSL4opG8sS
Check it out! https://t.co/cyVKawzt5C
StyLit is a new technology that can apply art styles to 3D models as shaders. All you do is color+shade a template sphere first.
Progress, still have fishies, flowers & crazy shaders to add but I'm pleased with where this is heading. Based on the concept by Yuumei.
Saturday night tip: Use shaders as your screen saver with https://t.co/OyOhdxJexo
Eg @patriciogv's beautiful work https://t.co/rYNgTCUMXf
#Slimerancher uses lots of custom shaders & we make heavy use of triplanar projection for our environments to keep UV's consistent.
#gamedev
Happy New Year!! Thx for a very inspiring year! Hope 2017 will be brimful of pixels, shaders, messy code, tidy code & everything in between