Hey, I'm Lucas! I've been in games for 10 years, and I've spent the last 3 of them painting the key art for Before that, I illustrated characters for a MOBA called Infinite Crisis, and spent several years creating concepts of Middle Earth for .

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Hiya! Im Jack and I'm the lead artist on . Here's the other games I've done art at/on:

Twelve a Dozen
Surgeon Simulator Touch
Surgeon Simulator
Rise
Merlin the game
QuBIT
Fable Coin Golf
Lara Croft and the Guardian of Light (mobile)

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we are making the in our free time as our first published game
is an illustrator, tutor and twitch streamer (dev streams too)
is a developer and likes to make games in his free time

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Hey I'm Lewis. As a Junior Character Artist I spend my days creating LEGO people at . Been in the industry for just under a year and worked on some awesome titles with Disney and DC. Currently working on Season Pass content . My DMs are always open.

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Hi, I'm Alec! I'm a designer/programmer/composer. 👋😃

I co-created Aquaria and Night in the Woods and contributed music to Offspring Fling and TowerFall.

I'm working on some new games, but I can't say much about them yet.

Thanks for following! ❤️🧡💛💚💙💜

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Hey yo ! 💜I'm an artist working in the 𝙜𝙖𝙢𝙚 𝙞𝙣𝙙𝙪𝙨𝙩𝙧𝙮 since 11 years. I'm one of the Co-Founders of (started January 2017) & we're working on our first game . I'm incredibly grateful to work alongside an awesometastic team! 🦄✨

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Hi I'm Antonio mostly an and a I also love digital sculpting, and I'm working for different team around the world and I run a small game studio in Can't wait to work on some great IP :)

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I'm Andrew, I worked as a programmer for 13 years, on games such as Dog's Life, RollerCoaster Tycoon 3, Thrillville, LostWinds 2, Kinectimals and Kinect Disneyland Adventures. I worked ridiculous hours on some of these games and ended up permanently damaging... 1/2

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Hi, I'm Joseph! I make pixel art and design my own games!

I've worked full-time in the industry for about 3 years now, focusing mainly on mobile titles! I did art and puzzles for Rust Bucket and made Spike City! https://t.co/sl771wOxAH

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Hey there ! I'm Sarah, Animator . Started as an Intern 5 years ago and worked since then on multiple titles including "Book of Unwritten Tales 2", "The Dwarves", "The Raven Remastered", "Black Mirror" and currently on "Iron Harvest"!

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Hey, I'm Matt and in charge of the visual stuff we do here at ! We just finished our first project Unforeseen Incidents and are now starting with the next one, RESORT!

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Hey there ! I'm Guillermo and I'm a Concept and 2D Artist at . I've been working on our first game for PS4 for over 2 years now (about to be released on too) and we are now planning our next project!

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Greetings I'm Hannah, a senior artist at . I first got in to games ~4 years ago working on I help make environments for our VR titles, as well as handling a lot of our titles' logos and branding. Outside of work I enjoy painting on my ipad! 🎨

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- Started my career back in 1994 at a small company and since then I've worked for many companies like Gremlin, Infogrames, EA and Sumo Digital. I've written three books and continue to create tutorials. In 2007 I went freelance and haven't looked back :) -

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After moving to Ren'Py, we've finished coding the common route, which has a duration of 6–7 hours. We are now polishing the demo; please expect to see it in September, and don't forget to wishlist it on Steam! https://t.co/CKw9vsAJnz

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Hi! I´m Sampo, finnish guy that currently lives in Spain.
Now making my first indie title called working as solo dev. I luv digitalart, pixelart and lowpoly 3d stuff!

Also car guy, trying to build my 1968 Roadrunner back to road.

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late edition! I'm Andrea, started as an "indie" working on gameboy titles 18 years ago, I'm still stuck on retro-tech, reason why I spend my days inside a fantasy scifi submarine called with help from and great support from !

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I'm like this generation's old man trying to work the VCR
"Is this how hash tags work?"
I've changed jobs within the same company for the last 20 years. Concepts, modeling, texturing, lighting, FX, programming(badly) & product design. I also once mopped the floors.

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Oh hai i'm Soupy.

I modded levels 'til it proved a better career than science. That was almost 14 years ago. I've worked with some great people on some great things since then, doing SP & MP design. I quite love my job, my coworkers & .

Some favs:

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Hi An architect in my past life. Environment concept artist for Life is Strange Before the Storm. Hard at work with again. Writing and creating concept art for an original sci-fi screenplay in my scarce free time. Cheers!

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