Hello!👋 Prior to my current job, I translated in-house for Atlus/Sega for 11 yrs, did the healthcare grind (mostly emergency), and freelanced during school.

Here are a few memorable projects over the years!

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Hi!
My name is Valentin, I've been studying Game Design where I made En Garde! an action-adventure game. Then, I've been a Game Designer at for 2 years, and I've now cofounded . Here are I worked on:

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Tiny update. I now have 7 years EXP and I get to add "Shantae and the Seven Sirens" to the list. Thanks for the amazing opportunities

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Hey, i'm Colin Andrew Grant! I tend to wear a bunch of audio hats like sound designer, composer, music editor, and dialogue coordinator! I've only been in games for a little under 3 years, but i've been lucky to work on some fun projects with awesome people!

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Hi I’m Yichao! I’m a narrative writer at Riot Games, where I started on Legends of Runeterra and now work on a variety of different things! Before Riot, I wrote for GW2, Magic the Gathering, and D&D - and before that I wrote for theme parks, tv, and theater!

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Hi! I'm Katey! I'm a Quality Assurance Lead on the Player Immersion and Expression team (aka PIE or more commonly Skins!) I've been on the team, growing since a baby QA Analyst, for over 5 years now!

Here's just a few of the hundreds of projects I've been a part of!

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hello hello! i’m victoria and i’ve been in games for over 5 years now.

i started as QA on mortal kombat x and became a designer on injustice 2 mobile. i went on to make quests and dungeon encounters on DCUO, and now i’m loving life as a quest designer at bethesda!

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Hi I’ve been writing music for games for 15 years. My 1st big break was God of War, but I’ve had the pleasure of composing for some of my fav games like Mass Effect, Borderlands, Bloodborne, & Overwatch. My last 4 releases are pictured below

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Hello, 👋🌊

My name is Tyler Sanchez, and I'm a Sr. Community Manager, having worked the titles below! No longer in the games industry, but I work directly with gaming companies, which is just as cool!

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Hi, . I'm Cam Rogers, lead writer on since the first open-world expansion & lucky enough to work with an amazing crew of people at Digital Extremes. Character, dialog, plot, structure, casting, performance, narrative design, impact. https://t.co/0vkZbkVgKm

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Hi, I’m Evan Skolnick, a former Marvel writer who’s been in game dev for over 18 years now. Primary writer on Cuphead, Concrete Genie, Star Wars: Battlefront, Marvel: Ultimate Alliance 2, others. Regular GDC presenter and game writing professor at

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Heyo I'm Johannes, I'm studying Game Design and I make small Indie-Games, mostly with others but sometimes by myself. I make minimalistic or wholesome games, mostly :)

you can find a couple on https://t.co/98qhNMc6FR or read more on https://t.co/WnzWBpuilt

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Hi, I'm Kayla and I'm in Voice Over Production at Riot Games! I'm working on some awesome things that were featured during our L10 announcement such as:

-Legends of Runeterra
-TBA Fighting Game
-TBA Shooter
-Riot Forge
-Arcane the animated series

And ofc LoL!

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Hey I'm Anna Megill. I've been writing video games for 15 years. Woo! Currently, I'm lead writer at Ubisoft Massive. Some of my other games are Dishonored: DotO, Guild Wars 2 & the mind-bending Control. Yes, the Threshold Kids are all my fault https://t.co/wbBRnikNem

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Hi! I’m Robin Khamsi, Senior Cinematic Designer for I've been working on trailers and cutscenes for ~10 years. These days, I'm focused on building real-time cutscenes for WoW.

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【告知】二つの方向からブロックを落とす新感覚パズルゲームを開発しています。
現在、スマートフォン(iOS/Android)向けに開発を進めています!

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Hi! I'm working for 5 years as promo artist, concept artist and illustrator. I started at Social Quantum studio and now I'm at Deus Craft.
Portfolio https://t.co/FKQPYt8Wiy

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Hi I'm Youri, a 3D environment artist.

I'm currently a marketing contractor for , creating various numbers of polished graphics.

Next to that I often also do other smaller freelance work, but I just love spending my spare time working on my own environments.

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Hi, I'm Adam and I'm a bit all over the shop creatively. Recently been making 3D environments and a bit of game design, previously worked in Stop-motion and 2D animation. I worked on Dangerous Golf and Motorsport Manager Mobile II

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フクロウの獣人

片桐さんの彫刻セミナーで、デザイン~造形。キャラクターを作るうえでどうすればリアルな感じが出てくるか、とても分かりやすく解説してくれました。(眼球の位置とか筋肉の付き方とか)心の授業もとても沁み入るものがありました。

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