*Looks at my three characters and your characters* I CAN'T CHOOSE!!
;w;

I honestly feel Ivo and Angel's designs would mesh well together, so I'll suggest them. (but gosh darn it, thanks to our RPs, I feel Onsin would be hilarious).

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OOO their color palettes would mesh well :0!

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I'm Mono, and I make models compatible with .VRM format for VTubing, and I used to make them for MMD, all are made with my own original mesh topology created from scratch!

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i did some edits to my hand base mesh to make it look less angular & added nails to it (😏)

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One last thing I tested on Zhu Ran. You can KINDA change hair color by messing with the mesh of the model in XPS. I can't make it brighter at this point but Zhu Ran here has reddish hair. That's actually a really nice shade on him. Oh, and I have him looking irritated just 'cause

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Making a K-9 Unit with mesh deformation

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Here's my current progress on my KH1 Cloud model for Smash Ultimate.
The cape & pants are almost done, while the rest of the model is still being worked on (the sword & wing still need mesh + texture edits, but the leather & metal parts just need retexturing.)

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Smith's ability to draw just the right amount of detail into each panel is a sight to behold. Even as he bounces between styles (that somehow all mesh together) you can see his deft hand at work with each drawing having no more or less detail than necessary to make it work.

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The rest of the nodes are just the glowy bits. "BG Mask Hack" is just to make them only show up where there's refracted mesh - you'll probably need something else for a real scene.

(before/after masking out bg colour)

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row row — test turntable for a new project 🤖

trying to keep the mesh super simple so I can do some webgl stuff afterward

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fixed the mesh and cleaned up the normal map
will rig...... soon....
also made the shader have a slight gradient ill add more to it next time https://t.co/xoBCO9jiVD

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maybe akaashi is wearing this mesh top with this low waist leather pants?? & the music when they do the do hmm.. time is running out - muse.. HEHE..

And and and I’m thinking about possesive akaashi too.. https://t.co/RcjoJSO1kO

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I used techniques used in blender volumes but am using URP with shader graph and wanted to control performance. I used a mesh generator to create slices of planes to create a volume

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I've been playing around with the new blender sculpting and multires mesh modifier functionality. Some really nice stuff you can do, basically allowing you to bounce between subdivision modelling and sculpting for extra control.

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Decorating my mini toilet room taking advantage of iPhone 12 Pro Lidar. The 3D room scan was taken using using PolyCamAI app, the mesh is accurate in size, so I could easily measure and replace the toilet 🚽 using statue from Museo de Rodin, Paris

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Thanks a lot Carlos! The eyes are done in PS (image 1) and then projected to a sphere (image 2) and the bright spec is a simple mesh with emissive white material (image 3) and node structure for overall eye material (image 4) :D

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This evening's project has been adjusting the clothes to fit the new T-pose in preparation for transferring the mesh weights.

I like this shirt. :>

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