The rest of the nodes are just the glowy bits. "BG Mask Hack" is just to make them only show up where there's refracted mesh - you'll probably need something else for a real scene.

(before/after masking out bg colour)

2 27

row row — test turntable for a new project 🤖

trying to keep the mesh super simple so I can do some webgl stuff afterward

2 14

fixed the mesh and cleaned up the normal map
will rig...... soon....
also made the shader have a slight gradient ill add more to it next time https://t.co/xoBCO9jiVD

1 20

maybe akaashi is wearing this mesh top with this low waist leather pants?? & the music when they do the do hmm.. time is running out - muse.. HEHE..

And and and I’m thinking about possesive akaashi too.. https://t.co/RcjoJSO1kO

18 128

I used techniques used in blender volumes but am using URP with shader graph and wanted to control performance. I used a mesh generator to create slices of planes to create a volume

0 1

I've been playing around with the new blender sculpting and multires mesh modifier functionality. Some really nice stuff you can do, basically allowing you to bounce between subdivision modelling and sculpting for extra control.

0 10

Decorating my mini toilet room taking advantage of iPhone 12 Pro Lidar. The 3D room scan was taken using using PolyCamAI app, the mesh is accurate in size, so I could easily measure and replace the toilet 🚽 using statue from Museo de Rodin, Paris

0 8

Thanks a lot Carlos! The eyes are done in PS (image 1) and then projected to a sphere (image 2) and the bright spec is a simple mesh with emissive white material (image 3) and node structure for overall eye material (image 4) :D

0 13

This evening's project has been adjusting the clothes to fit the new T-pose in preparation for transferring the mesh weights.

I like this shirt. :>

4 46

✨Final mesh is done and i've layed out the UVs. Tomorrow I start Texturing! Exciting!!

1 12

Day 15:
"I'm gonna make a material that's really complicated to even make pretend clothes out of" - The person who invented lace mesh, probably

8 44

wtf shes becoming real (i dont know how to connect the hair mesh yet please do not look)

0 20

there were some particular methods, such as duplicating the hair that Bel briefly showed me that got it to have the effect it has which also made it very easy to work with. Ironically it was when I needed help with a weird issue for moving the mesh

>https://t.co/dWNbb06WHk<

1 12

I spent most of my morning on this, I hope you like it, it's only the base mesh so far. Although I decided to not put the extra wires cause they're pain-

3 33

Update do mini desafio de animação
Decidi n utilizar mesh deformation pq ainda tem alguns problemas. Voltei pro blender e retransformei a rena. Voltei ao aspecto low poly e separei as partes individualmente. Dessa forma posso riggar no studio

0 8

Neo-Piccolo's cape doesn't show from the front if you don't have a shader on a material that disables backface culling. It'll alway show from the back.

The cape mesh is actually fully together, while the game simulates it being tatered using transparency on the texture. https://t.co/J6DJ8Zcv5e

1 1

Bonus lil hand base mesh man and close ups + ref 💗

1 9

jaybi
(there's no clean mesh between jason and dabi)

4 38

-he has one sharp tooth, but it’s always on the side facing the camera, if he’s facing forward it’s on the right
-it doesn’t matter how you draw they’re body, stubby, lengthy, chub, thin etc all work!
-Mesh is just me, so they can’t die until my own heart stops beating,

0 2