DAY 7 of here's the finished room from day 1 and a bit of its process. I just realized I might have to show some maps more than once because I don't always finish them in one day 💦

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Ended up working on the Glyph Masters Hut a little more. Never drawn environmental stuff like this, so I drew inspiration from Zelda Minish Cap, a favourite of mine.

Still has a way to go, but its nicer (:

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[ Day 7 ]
It's monday! That means back to work in full, and also lots of distractions.
But I really like the one animation I got done today 💪
Now to do... a lot many more

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Day 6 & 7: In exchange for delicious cakes, the giant monsters promise not to eat humans. They're going to be capable of mouth expressions & eating things. Prototype monster.

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Day 6. While the original fox sprite I did is super cute, the eyes are hard to work with and the size makes some details also hard to portray. So I'm reworking it. Not sure how I feel just yet, but I think I'm on a good path. What do you guys think?

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Day 6. Scrapped ludum dare 45 jam's project from yesterday (beaucause waaay to long to finish in the given time), started a new one yesterday night. most graphisms are here, need to implement functionnalities and compose/find a fitting music. Still a long way to go ><

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Lost at Sea for day 6! Something quick before heading to work!

Not sure how I'm going to squeeze in today but here's hoping!

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I didn't have time to work on days 3 and 4, but here's an exterior map I started today. This one has too many details in comparison to my usual backgrounds, so I might have to tone it down a bit. I guess we'll see 💦

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Been working on some of the other passengers you will find through the dungeons. Perhaps some of them will help you later if you free them?..

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[ Day 4 ]
CARS
Don't ask me why - I felt like drawing some cute cars. The front versions have a bit of a size issue, but it's not too important to be fair.
It'll serve as a visual indicator to limit the exploration 🚗🏎️

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Day 4 GMS 2 ! I wrote a script to put a obj_town on my obj_map o/. And generated textboxes for my cities (thank you Shaun Spalding's tutorials ^^). Now I need them to follow the city when I zoom on the map...But that'll be for later, as in 4h30 it's Ludum Dare Time !

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Today's post is brought to you by , straight from the bloodbank! 💀💀💀 Thank you for the inspirational look, Ophie!

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[ Day 3 ]
Still making assets in my spare time, I'm getting progressively antsy about putting all of this together in an actual game. One more day of art stuff before I delve into actual coding!

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Tidal Blossoms CG preview! Our talented team of artists includes who created this sketch preview of a now completed CG :)

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It's again! 🥳
I'm making a game from scratch, some kind of top down shooter. It's Day 3 and I have my very basic player! 🔫🔫

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| day 2:
finished another portion of the animation for this guy! Only one more section and it's done
❤️🐭❤️

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[ Day 2 ]
More mockup!
Had to get some work done today, so I'm taking it easy so far, making sure I get the style right.
I've considered doing Ludum Dare this weekend, but I might skip it and just focus on making progress / coding this instead. 😄

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Been working on the Battle HUD graphics, correct display and functionality for a few days as part of the The current result looks great to me I guess xDD

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There is and what not. But this time I am going to make one month of pixelart 3d (lofi) stuff.
My goal is around +15 in this month.
Day 1: Radio

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Still don't know exactly what I'm doing for but I started last night with this cute little fox and some teal grass tiles.

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