Katanaの今後についてのビジョンが語られている動画。楽しみ。2DViewと3DViewの一体化、Nuke/Modoのいいとこ取りやUI/UXの改良など。KatanaでのLookDev&Lightingがもっと浸透してほしいなー

https://t.co/eXMfPvoHJX

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Contour feathers wip. No proper material, for the quick lookdev. I'm not sure if I like the shaggy look, but it's the best I can do.
Particles are co clunky in Blender. I would love for something like Yeti for Maya to be developed in the future. Or anything better really.

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I have one spot open for my Creature Art mentorship in April w/!

I teach everything from and more! 🐺🐯🦌

More great mentorships available here: https://t.co/u41Cfjt9z1

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I ported my last ten wordpress posts to there are some detailed breakdowns on some of my material and texture work on there, so drop by if you're curious!

https://t.co/wkAY8MIfx4

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why is it February and March are chaos in work. crazy busy. so old stuff time folks :( sorry

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Showcasing some example test results from our new AeonX full-body scanning system. With example photometric normals and specular separation shots. LED rig from https://t.co/wgrlnpDBdu

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Prepping for my workshop in on Feb 15 & 16th. of a resin skull, I love this part, just playing with materials and looks!
Rendered in

https://t.co/tQn9RBYEMH

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part of the concept I'm doing for a contest, Trying to mixing futurist clothes with indigenous patterns, hope i can show you all soon the full project.

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https://t.co/RJR8tFCS3p
v2のα版(SSSP_for_UTS2_0_v2a.zip)を追加しました。
陰影部分へのカラーパターン対応です。カラーはShade1 or 2の設定とブレンドされます。境界線はUTS2標準のBasic Lookdevsで調整してみてください。
何かあればBOOTHからでもDMでもフィードバックもらえると嬉しいです!🙏

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Pretty major year for me, art-wise. Dove head-first into a lookdev-focused career shift, got to work on some amazing projects that I'll never be able to share art from, and grew more as an artist than I think I ever have in a single year.

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I achieved many personal goals this year! I’m super excited for what’s waiting for me in 2020! ⭐️

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Launch presentation! Join us today at 2pm EST to learn about the new features of - including the Solaris layout, and lighting platform - plus new and modelling enhancements... https://t.co/0SGAqByePy

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2.81、Cycles、Eevee共通でビューポートレンダリングモード時LookDev HDRI使えるようになったのええやん!
軽量化したHDRI追加しとくとちょっとルック見るのに便利そう。

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