Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target)

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Just came back from vacation and tweaking / rebalancing stuff so not much to show, but I did rework a bit the body of the supertank boss, adding bevels so it looks more 3D / machine-y (that's a word, right?).

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Top 50 JRPG Towns

Number 11:

Bevelle from Final Fantasy X

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Protect Your Hands from Chisel Lands – Tricks of the Trade: Many new chisels, especially most premium-quality chisels, have sharp lands (the beveled side edges). Some people wear cotton gloves to protect their hands when using these, but I don’t like the… https://t.co/k4nuMpD9Kk

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Here's the Brood bakes+wireframes! Most of the legs are 4 sided. The mushrooms use some foliage tricks with alpha masking so I could fit a decent amount in the low Dota budgets and not have to bake them mirrored. I was really happy with how the mouth feeler's bevels baked too!

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Adobe Illustrator is the perfect tool for creating this isometric type effect with its Extrude & Bevel feature and ability to easily add vibrant fills & patterns. See how in my latest tutorial: https://t.co/KQ6WGdxIX6

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Normal transfer to improve the hair shading. It's destroyed my anime ring forehead highlight for the time being. Usually data transfer of normals gives jagged shading in Cycles, but the Bevel node cleans them up nicely! 2nd pic is comparison to old normals

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New post: Bevelled Extrude Updates: Interactive Mode and Individual Extrusions [$] https://t.co/XOyYEurhBt

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if you and your bff are nothing like Billy Bevel and Ollie Pollie ya'll aint real

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紐のボタン、できた。服よりも時間かかったなぁ。紐系はBevelCurveToolsさんすごく助かる。

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Met up with real Bevel-chan today^^ さんの生ベベルちゃんに会ったよ!

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Tips for making low poly rocks - Create a cube. Bevel everything.

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You have no idea how long it took me to figure out how to make a pitched bevel gear in this program.

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Marvel Wasp WIP. Usual dyntopo and bevel curve tools.

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Another hair sculpt practice using bevel curve. Hair inspired by Ui Hirasawa (K-On!).

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Power Girl (Kotobukiya ver). Created using dyntopo, bevel curve, and both texture & vertex paint.

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Bevelling with the extrude and bevel 3D tool! Same look, just adds shadows and grounds it better!

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