In between fixing the bugs and balance of the 2.0 beta, I'm working on new dash attacks for each of the humanoid forms, to complement the ones in beast form. It should add some extra mobility for dodging and parrying projectiles.

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The most amateurish sprite in was Isis' Ultimate. It only appears for a sec, so its terribleness isn't that obvious during gameplay; but it was still bothering me that it existed at all, so I remade it for the next release.

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I'm taking longer than expected to fix some issues on the feature I wanted to show today. Fortunately I have a few aces in the hole for these situations, so behold the awesome official art of by !

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Feast your eyes on the gorgeous official art for Isis, by the incomparable !


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Merry and This boss might not yet have as many animation frames as the playable but it sure is getting there. In particular, I've had to add quite a few frames to the windup of its moves so that the player can react to them.

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For this have this animation of a boss special attack in Modelled after robot shows, did you ever expect to be on the receiving end of a monster-of-the-week-slaying attack? :D

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Just came back from vacation and tweaking / rebalancing stuff so not much to show, but I did rework a bit the body of the supertank boss, adding bevels so it looks more 3D / machine-y (that's a word, right?).

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