Meanwhile, anybody out there knows how to avoid this in in a RigidBody2D, all collisions shapes have scale 1,1 and...

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Gorgeous image of ripples created by galaxy collisions in today’s Astronomy Picture of the Day https://t.co/bUbUUWBMWI

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Proto Bullets and Targets: Targeting based on angle & distance. Collisions are just physics ATM.#gamedev

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I have a ways to go with handling collisions with enemies

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Rex (1988) seems a bit anachronistic in terms of polish on particle effects, collisions and general attention to detail.

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Testing fireball collisions, was fun to make the enemy fall in sections.

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Collisions done! Thankfully no slopes in ITTA!

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Install of 1st painting show
Spatial Confrontations and Narrative Collisions

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Install of 1st painting show
Let’s Get Physical: Spatial Confrontations and Narrative Collisions

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Haven't done any for bit, getting back to it next week. But I already fixed collisions with knockback.

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Only 2d colliders for particle collisions from now on!

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almooooost there! Collisions and enemy aggro still not working as it should tho

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New Superpowers tutorial: Basic 2D collisions - http://t.co/PvJ4XxjnG8

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Cannons! Collisions! Leilani's Island devlog update! http://t.co/MjCegdzcBk

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loving the collisions by the way

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