//=time() ?>
I'm quite satisfied!
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Still W.I.P. but here's some progress
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An early Work In Progress of a house!
(I usually don't post them if they're this early in progress, but these take pretty long to get finished, and I want to post more often)
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NPC dialogue expressions!
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The Engineer's dialogue expressions are done!
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A WIP library.
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And here's a walking animation!
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Tried something different with the glasses!
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An update on the character design for one of the Engineers!
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A WIP of the Engineers's workshop.
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Two NPC designs!
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A sneak preview of the new in-game documents!
(Yes, it's inspired by SCP Foundation)
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And here's an improved attack animation for one of the regular enemy types, as well as the old one so you can compare them!
2/3
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Changed the color filter for the nature theme a bit. (so it's less brown. It kind of went into the ''Real is Brown'' trope before)
Also adding outline layers for the Outline Terrain accessibility feature now.
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Some more progress on the pause menu. Added money & play time!
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The abilities menu is almost done!
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The equipment menu in action. Still have to code in actual functionality such as equipping and unequipping gear (and the submenus for that stuff) but at least character and gear selection works.
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December issue now online, with final cover by Kouzou Sakai https://t.co/XeljAzBdUB. Featuring #tuberculosis #GBDStudy, cefiderocol RCT, and a bumper crop of outbreaks: MDR-TB S Africa, #meningitis Liberia, MDR S Typhi Pakistan, Candida auris USA. Plus much more.
Settled to begin but it wont be long before cold outbreaks topple round the high pressure in the North Atlantic. After recent warmth, the cold will come as quite a shock to Europe. Latest ECMWF & GFS are on the same page --> https://t.co/X3NbyX4K1o
Full faceset. Is this good?
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