画質 高画質

Wow, our twitter page has only been active for 6 months and we've been in development for nearly a year, just 6 followers away from 1K! That's amazing!!

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Here's Witchon Concept Art made by Witchon is very reserved and quiet, many people fear him due to his silence and focus on work.

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. announced it decided to expand its Queue Dodge compensation system that promises 25% salary for three months to the ones who leave the company.

Details: https://t.co/OPd0EjBuec

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Designing NPC's portrait. Which face do you like more? pls help 🥲 I personally prefer the second one but not sure

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One of the many enemies you'll encounter during your exploration. Still needs a few more frames. Remember this is a work in progress, so go easy on us 🙏

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Sadly, for some people in this is a little too true. But for us this isn't really a problem.

There is no way we can add a battle royal mode to our 2D-RPG. 😃 And we wouldn't want to do it!

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Hello! I'm Falgaia, a pixel artist with a background in architectural design. I'm currently interested in finding some work as my existing contract trails off.

Gallery: https://t.co/yju0IWHdSY
Contact: falgaiart.com

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Hood (hoodless) walking animation fixed!

Program used

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I'm a Canadian concept artist educated in game design and I've worked with AAA veterans and small teams.
I'm looking for 2D art internships from May - August 2022. I'd love to be able to help you. Also Halo rocks.
https://t.co/1Nq9Dxiey1

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We have decided that it is time for the EndCycle VS Early Access phase to officially end!

This means the next chapter in EndCycle VS development is starting right now as we begin work ahead of full release! (1/12)

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This is what we have published for Galactik Lanzer so far. Soon we will publish new content of the project.

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Another one, pretty happy with the clouds on this.
~2h⏱

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I illustrated official artwork for ! I learned a lot throughout the process and I'm thrilled to share this piece😄

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My reaction after looooonnnggg compiling resources codes and getting stuck

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