画質 高画質

We have decided that it is time for the EndCycle VS Early Access phase to officially end!

This means the next chapter in EndCycle VS development is starting right now as we begin work ahead of full release! (1/12)

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This is what we have published for Galactik Lanzer so far. Soon we will publish new content of the project.

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Another one, pretty happy with the clouds on this.
~2h⏱

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I illustrated official artwork for ! I learned a lot throughout the process and I'm thrilled to share this piece😄

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My reaction after looooonnnggg compiling resources codes and getting stuck

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Some new title for our upcoming indie Pong-like game, Volleyhalla!

Volley your enemies, see their flock driven before you, and hear the bleating of their sheep!

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Hey we’re still hiring for Senior Gameplay Developer and Senior AI/Gameplay Developer to join our growing team. Ontario residents only please.

Apply here: https://t.co/1qxsj0SwVJ

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I can't say for sure, but the game may come out by the end of January, I have already done most of the mechanics ,left to work on the visual part and write the music. this dragon will sleep cuty on the mountains in winter 🌨️

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Hood's sprites fixed! (Shadows and outlines, specifically).

Program used

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Mini-wip-preview of that robot place in new [Lower] Rainlands in | |

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Here's an attack animation for Veil! A look at Stretch Slap without the VFX, it's a special that can change ranges dependent of punch inputs! Animation by

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I've been getting into auto-battlers like Auto Chess recently, and thought I'd have a go at designing my own. This is concept art for a unit in 'Project Jidó'!

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