画質 高画質

Using this piece as a workflow checkpoint is very cool actually

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What are 's best tips for learning anatomy or achieving work-life balance?

Get the answers to these and many other career and workflow-related questions in the Character Design: Assassins' Heir Randomizer challenge!

➡️https://t.co/tFBfcryZQ7

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Link furro 😈
No voy a recrear el Zelda Wind Waker, simplemente estoy practicando el workflow "Sculpt + Skin modifiers + Retopo". Ahora me toca hacer el retopo :(

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doodle work
and
workfanarts to

I Love Couple very much❤️❤️❤️❤️😊😊😊

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Here's the final title page and original artwork files for NES Silver Surfer. As you can see the aspect ratio and colour palettes are all messed up. This is because the artwork was created on an Amstrad CPC-6128. Crazy workflow meant the artists had to work this way! 30 years ago

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same rocks !! From now I'm going to try to add more things to see if the workflow still hold up.

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Bit of fun stuff for @/Very_Merri to break up my usual workflow! Bringin some more Lami into something cool he's workin on 👀

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Sazan & Comet Girl and Shit Chofu are unique titles in the manga ecosystem, we’ll dive into each author’s workflow, their inspirations and how they position themselves as mangaka.

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Ping Pong by YouWorkForThem Design Studio
https://t.co/LVc4odPeF4

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Ping Pong by YouWorkForThem Design Studio https://t.co/1OfaB3hVDO

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ISO // experimenting adding 3D software to my photo editing workflow //

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ศึกพี่น้อง...วิถีนักรบตามแบบฉบับของกัมบอล😓😓😓

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This month was kind enough to send me a handy dandy Tourbox to aid me in my work ! I've had a blast playing around with it and incorporating it into my workflow. Check out the thread below for my full review, as well as a coupon code for the product itself ! ☀️🐾

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So from Splatterhouse's workfiles that I managed to get, one of the assets I was able to get my hands on was Clawface's mesh. It's rigged in Maya, but sadly the UV is...weird? Like the mesh was combined?

I'm also not the most familiar with how maya 3D works over Blender or Max.

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Another tool from , Streak Club, was instrumental in bringing Death Trash into existence.
I joined the Daily Art Streak, built up workflow and confidence, tried out pixelart, tried out making an isometric RPG screenshot, and then it happened.

https://t.co/KTPBFmVFg9

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Modeling some open world regions in Blender for my spooky game. Did a snowy forest region & developed a quicker iterative workflow (Dyntopo, UV from view-Bound projection, texture painting). 🌕💀👻🎃🌠

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