People should follow me because I'm so sick of waiting for Earthbound 64 that I'm basically making my own.

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Using Dyntopo in Blender to sculpt defined areas of the game world. Using a top-down bounds projection to sketch painted land textures. Experimenting with importing sculpted landforms from on Quest 2. 🌕💀👻🎃🌠

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Modeling some open world regions in Blender for my spooky game. Did a snowy forest region & developed a quicker iterative workflow (Dyntopo, UV from view-Bound projection, texture painting). 🌕💀👻🎃🌠

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