I did another test. I still need to do blendshapes and finish the rig, but I wanted to be sure I could achieve this with it. It’ll have more expressions and poses, I promise :P

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A 'without background' version of Summer Lyn's "Let's Swim" artwork from Fire Emblem Heroes that I did 。^‿^。
I feel like it blends well w/ the white background too, I personally like it (≧▽≦)

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The man who blends with the dark night, but he's the only thing to make it bright. Boy with conscience without an actual control, is HIM that will that will take the other one's life....

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Kahlil is the story of a Superman that crash landed in Karachi, Pakistan instead of Kansas. Blends the personal story of Kahlil Khan (our Clark) with superhero action from a Muslim/Pakistani perspective. 250pgs free to read at https://t.co/BW3qqql31r and finale coming soon

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Hi! I'm a Character Artist based in France with 4 years of experience in tv series and commercials, specialised in Zbrush concepts , blendshapes and bodging. Available for freelance or in-house work, able to relocate 🚀
To see my full porfolio, visit me at https://t.co/M6kbyWTm29

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Duric for Eveblends83@ dA °Y°♥

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ghhh trying out a new brush, I think I like it! Blends comfortably.

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The next creator in our look at Orbital's event is also one our very own...

has a painterly, gorgeous art style that blends sci-fi, fantasy and Manga!

Check out her work here:

https://t.co/eKea8MarlT

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I have been experimenting with some blends on this piece I created.
Friday play (digital art) just because it is lovely to play 💞

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Blackened Darrig blends with my outfit a lot haha

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These delicate illustrations are by . The gorgeous watercolour feel blends perfectly with fine line work and colours.

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I hate how kinda well this blends in.

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More stuff! I always start with thumbs first to manage pacing and layout. Vertical scrolling takes lots of planning 😭 Thank god for editors too. Then it goes pencils>flats>blends>gradients and local lighting>global lighting>Extra modeling and post process effects.

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it blends the specular+diffuse result using via screen, then blends that result with the original texture/colour via multiply. produces a very viable ambient colour lighting.

Here's the final result using diffuse lighting, ambient cubemap lighting, and specular !!

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Working away now testing out a simple mesh to find out a good workflow of animation using blendshapes.

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"oh wow, Gokus hair really blends in on this map!"

"I can barely make out where his head i- ...wait"

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