画質 高画質

A comparison between the old Andrew's faceset (top) and the new one (bottom)!

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Fun fact, the exposed spine design was initially on the hatir, but we moved it to the skollf afterwards as it felt more appropriate.

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Initial designs had them look more like aliens and also different proportions. However, we decided to return to a more grounded feel after feedback as well as modularity.

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Which type of skin render do you like more for a game asset? Cartoon one or realistic?

You can see more at our steam page: https://t.co/1ADwK6O7Fz

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VFX for Stretch Slap, different punch types result in a stronger and further reaching attack from Veil! VFX are by

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I'm reconsidering whether is should do the dithering heavy style I had planned for this project or not, I'm really not sure, any opinions cuz I need helppp

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Lots of spinning, Veil's Wing Spiral special! Taking him forward horizontally, negate oncoming projectiles to surprise zoners with style!
Animation by

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Time sure flies, huh? (see what I did there?) Meet Rabbitick, an arcane and wind type grimmlin based on The White Rabbit from Alice in Wonderland.

inspired by

tho? nah... unless?

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Hello my dudes! This is story of design of first character in the game.

There was a lot of redrawing and redesigning.

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58-59/100
Something went wrong when connecting the textures, but I will fix it only tomorrow. it seems to me, or is it better to create and configure textures in ??? 😳

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Okay I need help deciding the wings to use on this character because all my friends are voting for different onesssss, any got opinions?

This is for the platformer I'm working on for college :]

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The overworld sprite is picture number one and the battle sprite is the second one. Which one do you prefer?

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