the trick for really selling this as kinda transparent without actually using transparency is that there's an outline mesh set to a desaturated color that kinda matches the background and setting its dissolve at a slight offset, like some very unusual form of antialiasing

1 8

Finishing up the mesh for this fluffy guy

9 99

Im very confused mc my mesh looks fine and its the exact same mesh (just slightly edited) that i used for dirtyfoot idk why its so messed up, i did a mesh cleanup and its still thereee

0 2

ok so i need help here, i duplicated the mesh of one character to make a new character out of it and when i update the textures they get updated on the old mesh as well. how do i fix this

0 10

can someone explain to me why this happenes when posing? I checked the mesh and it isn't doubled.
I'm so confused xDD

1 3

USA Dock tank main mesh finished need to add all the detail

4 17

DL: https://t.co/p2Zv2H1sBi

Ported over to the Mesh+Armature of Samul by JulienDesroy & . Cleaned out all the mess that comes from Maya>Blender. There is still more cleanup to do but overall things render right & bones work in pose mode. Future IK Stuff😋

11 37

I did an art for the art competition! I tried to think of a clever London reference, but didn't get much further than "well... it rains quite a lot?".

Masterful use of the mesh tool to warp the logo around his pecs, though. 😎

1 4

Still messing around Buki from Sudeki. Optimized for game engine. Btw, you can compare my version and original in-game model. Mesh is finished but not rigged. And... clothes are optional ( ͡° ͜ʖ ͡°).

3 5

I said this on my priv but if I can somehow mesh these 3 for an updated design I'd be set

drawing is so hard rn for me tho 😖

1 1

Thanks for the reply! I made these gloves with 3DSMAX and to avoid clipping, there is no hand mesh inside them. I've been tweaking with settings in MD (such as particle distance) but still no luck :(

0 0

Two versions of my take on a grown Oboro Kurogiri. Kinda wanted to mesh them together and see what came out, pretty happy with how they came out but damn, aging up Shirakumo was hard lol

2 11

I always run into the problem where my chibi style starts to mesh too much with my other style so I tried to ham up the chibi on this bad boy! Hopefully i can keep consistent with this one!!! Left is my sona and right is @/TeevzArt

6 21

The terrain was a mesh made by hand in Blender, but I was referencing an imported heightmap while making it. Even with tools like Shrink Wrap, it was still a very manual process.

0 7

More WIP
我怎么就给自己挖了这么个该死的坑
不会画的透视
不会画的云
不会处理的阴影
连侧脸最后都是mesh
orz

0 6

Even though I bought a base mesh instead of modelling the body myself and just moved some verts around to fit their body type, I'm still fairly proud with out it's coming out so far.

2 8

guess who found out today that csp can do mesh transform :D

0 8

599 - Klink
Type: Steel

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

0 1