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Being able to do very clean topology is *chef kiss*
#Blender3d #3dmodelling #wh40k
para los que no saben di 2 clasesitas de texturizado en Substances painter, este modelo fue parte de las clases, la escultura esta hecha en zbrush por @LuisDonaldoLD y la retopologia la saco @smirelesz en blender :D por mi parte fueron las texturas y el render
making retopology in the first time and I'm feeling how I'd be in 'nailed it'
After today's UE5 announcement I wanted to share this retopo+bake from @LuisDonaldoLD sculpture I did a couple of weeks ago as practice. Now useless, practices of the old day that remind us that wheel never stops.
#3dmodeling #UnrealEngine5 #highpoly #lowpoly #retopology #gamedev
@Nettofabulous It'd probably crash your importer into engine as well as being incredibly inefficient for use in an actual game. It's why we've been doing this process for years where you retopologise the high-res sculpt and bake the details down onto a normal map.
Topology is basically the arrangement of polygons that make up your model. Models are mostly just made of four or three sided polygons. Good topology (to me at least) would be making the best looking model with the fewest unnecessary polygons https://t.co/kaE3MTpb87
Body Parts Basemeshes for ZBrush by Ashton, all UV mapped with nice topology. Available here: https://t.co/InLhZdXjYE
Hoje tirei um tempinho para aprender a nova interface do Blender, fiz a retopologia de um Dogão 3D que comecei no Zbrush, e to surpreso demais com a Eeve. Ainda não tá nem perto de pronto, mas aprendi bastante. Vo pegar um pouquinho de cada vez para treinar o 3D!
started sculpting this mermaid cause it's #mermay
and now I'm stuck cause I can't decide whether to make her a simple static sculpt or retopologize and rig her
#b3d #Blender3d
Some progress on my photoscanned Angel statues that I posted before. I have the data imported and I am testing out some retopology variations in #3dsmax before texture baking
A quick #VR kitBash Bot modeled in @Adobe Medium with @oculus Rift S, sliced up and retopologized in @pixologic #ZBrush and textured/rendered in @Substance3D Painter. Gotta love the juicy - and fast - iRay renders! @NVIDIACreators
Showing what I'm doing. Learning to retopologize and rig this now. Spent the day fighting with blender though so I feel a bit stupid.
Here's your piece of Rotopol entertainment for today. We hope you enjoy! ✏️ artwork from "Von Spatz" by @anna_haifisch ✏️
just 2 more pieces of the retopology.... the jacket and the hair...
Une abonnée (merci à elle) vient de me faire découvrir cette parodie italienne par Disney de la Divine comédie de Dante : "L'infierno de Topolino", paru entre 1949 et 1950, où Dante est joué par Mickey, Virgile par Dingo et Béatrice par Minnie. Absolument adorable.
#3fumetti in edicola il giorno che sono nato.
TEX n.128
TOPOLINO n.810
L’UOMO RAGNO n.30
Continuate voi se volete @VincenzoNamor85 @Marcello742 @StefSpA_
2020 Helene versus OG Helene. Hiatus Art for Heroes of Thantopolis!
https://t.co/GZCqvnI2xw #hiveworks