Being able to do very clean topology is *chef kiss*

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para los que no saben di 2 clasesitas de texturizado en Substances painter, este modelo fue parte de las clases, la escultura esta hecha en zbrush por y la retopologia la saco en blender :D por mi parte fueron las texturas y el render

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Working hard on rigo, using a simplified topology to rig it, fk rigging is done, trying to make it compatible with mocap and fixing skin weights uvu

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making retopology in the first time and I'm feeling how I'd be in 'nailed it'

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I haven't done actual video game development for awhile so I forgot how much I liked looking at my model with the color maps/polygroups on the finished retopology...

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After today's UE5 announcement I wanted to share this retopo+bake from sculpture I did a couple of weeks ago as practice. Now useless, practices of the old day that remind us that wheel never stops.

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It'd probably crash your importer into engine as well as being incredibly inefficient for use in an actual game. It's why we've been doing this process for years where you retopologise the high-res sculpt and bake the details down onto a normal map.

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Topology is basically the arrangement of polygons that make up your model. Models are mostly just made of four or three sided polygons. Good topology (to me at least) would be making the best looking model with the fewest unnecessary polygons https://t.co/kaE3MTpb87

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Body Parts Basemeshes for ZBrush by Ashton, all UV mapped with nice topology. Available here: https://t.co/InLhZdXjYE

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Hoje tirei um tempinho para aprender a nova interface do Blender, fiz a retopologia de um Dogão 3D que comecei no Zbrush, e to surpreso demais com a Eeve. Ainda não tá nem perto de pronto, mas aprendi bastante. Vo pegar um pouquinho de cada vez para treinar o 3D!

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started sculpting this mermaid cause it's
and now I'm stuck cause I can't decide whether to make her a simple static sculpt or retopologize and rig her

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Some progress on my photoscanned Angel statues that I posted before. I have the data imported and I am testing out some retopology variations in before texture baking

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A quick kitBash Bot modeled in Medium with Rift S, sliced up and retopologized in and textured/rendered in Painter. Gotta love the juicy - and fast - iRay renders!

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Showing what I'm doing. Learning to retopologize and rig this now. Spent the day fighting with blender though so I feel a bit stupid.

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I've remade a lot of (amost all xD) pieces cause the topology was very bad. Still have to modify some of them but... It's getting better :D

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Here's your piece of Rotopol entertainment for today. We hope you enjoy! ✏️ artwork from "Von Spatz" by ✏️

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just 2 more pieces of the retopology.... the jacket and the hair...

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Une abonnée (merci à elle) vient de me faire découvrir cette parodie italienne par Disney de la Divine comédie de Dante : "L'infierno de Topolino", paru entre 1949 et 1950, où Dante est joué par Mickey, Virgile par Dingo et Béatrice par Minnie. Absolument adorable.

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in edicola il giorno che sono nato.
TEX n.128
TOPOLINO n.810
L’UOMO RAGNO n.30

Continuate voi se volete

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2020 Helene versus OG Helene. Hiatus Art for Heroes of Thantopolis!
https://t.co/GZCqvnI2xw

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