画質 高画質

making a horror-ish fps for inspired by marathon and wolf3d.

playing around with grid based movement due to control limitations. most textures are placeholder for now.

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Love

By

Amazing use of textures. Sad I couldn't get the Happy days cause I loved the colors as well!

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Hello! Im Anne, and I'm small rh artist) I draw arts, faces and hait textures ( but didn't get in ), and I also create concepts sometimes!

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it's still a wip, and i'm gonna redo the textures because ye, improvement

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I think Im done with this one for now. Ill start doing a proper rigging and then learn to do textures next.

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Oh I forgot to mention... I started making actual textures for Aer on SL yesterday! She has longer hair on there though because I kinda like the way it looks x)

Just need to do the body, paw and tail textures too! Body is gonna be the hardest, with all those splotches x.x

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Q1 Visions Actions and Texture Set by FOREFATHERS
Photoshop Actions And Textures Set to date. https://t.co/Y3GXATacDd

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GM!

Whether you like AI or not, for me these textures is hard, if not impossible, to replicate with with a brush (irl or digital). It’s the way AI blends colours, make cuts, interpret my initial brushstrokes. A chisel don’t leave marks like a brush. AI is for me a way to paint.

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textures baked and rig getting started

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They posted and then they didn't lol
Anyway! Along these lines! Cool textures n cutouts n gold lining, and layers of diff pieces!

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Something that Im currently workin on.
Funny textures and brushes

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✨ DAY 19 ✨ Spoopy Bloodhound! Went for a different approach with linework and textures for some change yee yee! 😛

https://t.co/TcIqXjVqnH

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Decided to remake his little info thing, I kind of hated the first. Alot. This was also kind of me just playing with the brush textures haha

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I've done some retopology on the main part and made some textures to go with it, I think I'll continue making the base platform and maybe a brazier fire pit as a way to keep up the practice. :):)

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Raw sculpt. Lighting and textures are all hand painted in to get it as close to the original illustration as possible.

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hey G, I've been struggling to create any new art for a few months now but your work has really motivated me to get back to it, I'm a big fan of the textures you use. Wanted to say thanks and show you what I finished today

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The shader is delegated by data from three virtually generated textures. Texture one and two are created once on initialisation by the same algorithm to add structural and color data in two different versions.

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