New NPC's finished, now I need a name for her. 🤭🤭🤔

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Deleted a ton of unused placeholder/old sprites and objects. Cleared out over 80 test rooms. Texture paged all textures up to now and organised them nicely. Removed all unused/old variables and scripts. Flynn has had a deep cleanse and man, this feels good!!

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Happy This week's buzz is our new lemon-bee enemy! Can you think of a creative name for this sour enemy?

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I hope you all have a great day.
We are getting closer to the release for 1.4.0 Steam Early Access on June 3rd.

Excited!


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I'd like to announce that the game I work on, , has a new live playable demo. I'd love for for you all to try it: https://t.co/kCu1iXhBYE

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Just uploaded a new video to my shader tutorial: Applying gradient maps like in phtoshop, gimp & co. Very simple and a good primer for the next video: LUT-shaders. Check it out here:
https://t.co/mqquch3eIL

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Oficial!! ahora transladando de GMS1 a GMS2, ya está cerca de finalizar!!

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