画質 高画質

a cute cross fox texture comm i whipped up for fooster the fox on TG! base model is Leggy Fox by Spaghet. threw a toon shader on this guy too!

(sorry for lack of VR screenshots, i'm busy and don't wanna get in vr. lol)

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「パオ」-Reboot

Created using new Radeon ProRender Toon Shader

Original Pao model by

Pao Remodeled by


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I'm experimenting, since I'm a new user to vrchat, not many can see the shader anyway. So I've also needed to think about how to deal with worlds with no lighting either.

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Shiokko
Blender with npr shader style

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そうしましたらUnityのメインウィンドウからWindow>Package ManagerでPolybrushを検索してインポート

さらにPolyBrushの中のShader Examples(Standard)をインポート

その上でさっきのShaderのところからPolyBrush/Standard Vertex Colorを選択でどうでしょうか?

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Me, playing around with Blender shader nodes to try and make a pretty pastel planet with no idea what I'm doing

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My Printf in shader: a step(fract(iTime), domain) to figure out if I correctly mapped the range to 0-1. I am still waiting for that point on my career where I know the range of atan and atan2 on top of my head.

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A 1969 Geologic Map of California, Death Valley Sheet, Olaf P. Jenkins Edition.

adventures, an tale

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Line effect render tests.
This thing is really heavy. Much more than my toon shader itself 😭😭

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The mech model is from tears of steel but yeah i’m trying this new node system that you can create this simplified shaders.
And i kinda like it, what do you think? There is a photoreal one for contrast :D

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Allrighty. We've made a very, VERY fast mockup of pixel art game. It's monochrome, using the Rainboy palette, though in practice I'd be using shader shenanigans and it would be colored. But this should give me some of the information I want.

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???? um hello, roblox does use shaders.. excuse me? technically not just shaders, the Roblox engine has its own built in dynamic lighting system already. it all just depends on which Roblox game you are playing

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What's wrong? You got quiet. Or were you always this quiet?

Hecho con el shader de

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I have aquired so much technical skill. 2d modeling, 2D animation, texture art, shaders, Node textures, 3D animation, sprite animation, architecture modeling, low poly modeling, comic formating etc in a year in pursuit of growth and i have much more to learn

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