画質 高画質

Me, playing around with Blender shader nodes to try and make a pretty pastel planet with no idea what I'm doing

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My Printf in shader: a step(fract(iTime), domain) to figure out if I correctly mapped the range to 0-1. I am still waiting for that point on my career where I know the range of atan and atan2 on top of my head.

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A 1969 Geologic Map of California, Death Valley Sheet, Olaf P. Jenkins Edition.

adventures, an tale

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Line effect render tests.
This thing is really heavy. Much more than my toon shader itself 😭😭

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The mech model is from tears of steel but yeah i’m trying this new node system that you can create this simplified shaders.
And i kinda like it, what do you think? There is a photoreal one for contrast :D

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Allrighty. We've made a very, VERY fast mockup of pixel art game. It's monochrome, using the Rainboy palette, though in practice I'd be using shader shenanigans and it would be colored. But this should give me some of the information I want.

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???? um hello, roblox does use shaders.. excuse me? technically not just shaders, the Roblox engine has its own built in dynamic lighting system already. it all just depends on which Roblox game you are playing

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What's wrong? You got quiet. Or were you always this quiet?

Hecho con el shader de

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I have aquired so much technical skill. 2d modeling, 2D animation, texture art, shaders, Node textures, 3D animation, sprite animation, architecture modeling, low poly modeling, comic formating etc in a year in pursuit of growth and i have much more to learn

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the shaders are fuckin broken

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Here are some debug views, show casing the process of how the clouds are generated, for the shader wizards.

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Procedural Tiles Shader with displacement, age/damage and now you can add your own image textures on the tiles! 🔥
Store: https://t.co/7feDI0UeT1

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A lil behind the scenes on our character customisation - we actually use a red sprite where each shade of red matches to a specific colour, and use a shader to apply the mapping for your cute lil outfits!!

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inside kifs fractals 003💜

i've integrated glslEditor into my shader sketchbook so you can live edit the first shader pass of all of them😀The library was very easy to integrate so a BIG thanks to !!

live and code: https://t.co/gwBnBQJUFq

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Been working on this model of my character Marzypan for a bit! it's been fun messing with shaders and textures, gonna work on the rigging for now.

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Created a shader effect following a really neat article / breakdown of this effect. It’s really a lot of fun what you can create with shaders

Sorry for the terrible compression

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