画質 高画質

Then VS. Now

For I got the old concept art of Dream Seal, and the most recent one!

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Been working on the jungle models for the Pathfinder game... I absolutely love substance painter it's my favourite thing ever ever ever ever ever ever ever ever ever ever ever ever.🙃

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My bedtime routine recently has been to take an hour or two and just doodle characters. It teaches me how they move and interact. More importantly, it's ✨goofy✨ Enjoy.

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Some customer character concepts for my upcoming BFA presentation

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When you realize the week is half over!! Follow if you love what were doing over here at Shards of Nogard✨

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"Burlesque" redesign for Venus, combo of what the fairy's uniform would be pre-anime plus her performer outfit



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Shiny pokemon (rare, alternatively-coloured pokemon) are a great example of addictive game design. Lots of anecdotal stories of players resetting over and over to get them.

Humane design: allow players to choose which pokemon are shiny. Devalues them, but its humane

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the skeleton dragon of flames. An art that I've been working on since the beginning of the week and that I finally finished. A dragon capable of handling unknown flames. ☠️🦴🔥🐉🐲

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O dragão esqueleto das chamas. Uma arte que venho trabalhando desde o início da semana e que finalmente terminei. Um dragão capaz de manipular chamas desconhecidas. ☠️🦴🔥🐉🐲

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