"The Fate of the Icarus" by Evan Cwiertny (). Made with the help of Quixel Megascans. 👀

https://t.co/zz83741wWd

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Our new 3D Ocean Seaweed assets complement dozens of underwater atlases to create stunning underwater environments. Discover these and many more in the Megascans library.

https://t.co/oFbhYZmNHS

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A gorgeous industrial loft by using materials from the Megascans library. 👌

https://t.co/sZIwTx39Xk

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Josh Rife's work on the final map in 's — "Valhalla". Textured with the help of Quixel Megascans. Visit the link for team credits. Very impressive work! 👌

https://t.co/57zPqMVvHl

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Another fantastic creation from the vault of Vladimir Somov. "This was the very first real-time scene [...] This was also my very first experience with DDO and NDO, the first generation before Quixel's Suite even." Great job! ✊️

https://t.co/ocheI3UHGq

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A selection from the 7th volume of Josef Bsharah's () fantastic "Voyager Zero" collection, featuring Quixel Megascans. 🖤

https://t.co/6xpHiDxos6

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This wonderful piece comes to us from Elias Klingén (). Made using Quixel Megascans, Cinema4D, and Octane Render. 👀

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ZBrush、Substance、Quixel!!無料で使えるブラシパック「Hard Surface Brush Pack 01」が最高すぎる!! https://t.co/bIwk82JwJ5

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Learn some new tricks with this guide by Aidin Salsabili https://t.co/rxYParOKpC

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・・・
Just about finished with the base materials in Quixel. Will do further refinements later. :)

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I spent the day fixing that computer now I can work on that model. Next step for Quixel is Material ID

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Watch we|me:do's amazing six-minute timelapse of its titles for IFCC 2017 https://t.co/ctiJ8tdvxS

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Finished my first material test in Quixel for my games bandit model. Definetly needs some work, but not a bad start like how its turning out

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Beautiful work from Alvin Shih! - SnowyNight Lady https://t.co/uQ4q6wOUjp

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Updates on the art shenanigans. Started on texturing. Long ways to go.

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Quixelの練習素材を作ろうーとZbrushで犬を作成してたら夢中になって結局使わなかったです。楽しいな~。耳が寝てるのは好みでブラックサッドに出てきそうな犬をイメージしました。模様はドーベルマン。もうちょっとキャラ立たないかな。

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