近景用に作った岩だけどディテールが足りないな・・近景用は一回ローポリに写真貼ってどれくらいが解像度とディテール必要なのか確認してみよう

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Now, the mammoth has been eaten.
He opened his eyes for us.
It is time to move up into a portal to another room.
Bye, Quennie.

Maya, Zbrush, Quixel Mixer, Dynascore

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did a little squixel (squid pixel)

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【JOBS】
未経験・新卒可!
力を合わせて一緒にKATACHIを創ってゆきませんか?

KATACHIに関わるすべての人達の幸せをかたちに、 そんな企業でありたいと考えています。

Zbrush/mudbox
Substance Painter/Quixel SUITE等を使用できる方、歓迎!


https://t.co/NzKbppEOqS

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一級建築士であり映像作家
Motionist氏に緻密なデザインの秘訣を伺った。

シンプルなオブジェクトはCinema 4Dでモデリング。
複雑なものはQuixelのアセットを使用。
色相や彩度、明度、凹凸や反射の加減などをノードで細かく調整しているという。

制作の流れは要チェック!
https://t.co/FRS6wiQh8a

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A few materials that were done in Mixer, the metal ones are blends of multiple megascans and the concrete ones were done procedurally. I've began uv unwrapping the hero assets of the scene and hoping to have most of them in Unreal soon for some early looks!

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Ok it's that time of the year to repost old art I still like again, feel free to ask any questions

This is from 2017 and for some reason it made a lot of noise at the time, it's when I started picking up character modeling right. It was textured in Quixel ffs

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I made this one recently to test Tenebrae in Blender, only possible thanks to and Flagrum. I cut out a few things to save memory, added Quixel scans and grass. Luna is my model with a dress made in MD.

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