Still working on my in-game character sprites. In the meantime, here's a fanart of Alucard from Castlevania.

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helloooo 💫 !!!

im spyu, a pixel artist from 🇵🇭 i draw a lot of things but mostly portraits and character sprites. i can also do a 🤏🏻 bit of animation

if you're interested to commission, feel free to dm!

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back to working on the character sprites. Adding more detail to the portraits as well as refining the in-game sprites.

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So i started making WH40K madness sprites. I'm planning on making more in the future.

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SQUATTOSWEEP BABY
Squatto won the poll, as promised, here are his sprites.
(and the bf sprites i guess)

Only the left pose, since his other poses aren't finished.
https://t.co/s2PwhEyS5I

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The Mysterious Red Haired Swordsman returns! Varik, or Ares for those familiar to his origins in Japan, reappears for the sequel to the original Earthbound: Halloween Hack! Here's one of his overworld sprites.

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Second update of the fantasy interior tileset.
Added a animated smith, a weighing scale and some coin sprites.

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Some more assorted robot masters sprites. This time from Mega Man 4, 5 and 6, finishing off the titles. These three games are where the sprites for the games improved drastically and they have some nice designs, especially 6.

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Stable Diffusion AI upscaled Fallout sprites. Holy fucking shit some of these are bang on

Still requries touch up but I can see this being a MASSIVE time saver for game development

Album: https://t.co/Jlqzwodtje

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Fun fact:
That expression was based off of these sprites from Bowser's Inside Story (first image)

Ironically, I don't recognize these sprites. Can't remember at all where you see them in-game. Gotta be somewhere, though. 3DS remake has 'em too (second image)

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I've been experimenting some more, with VN-style sprites. The left is what I generated (few rounds of tweaking and back to generation). Today I made the model on the right, using FaceBuilder (expensive! But the topology is nice) and more SD img2img generation.

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Thinking about the original Higurashi character sprites.

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That's not a map in SMB3. Also those trees on the right look like Super Mario World - Forest of Illusion sprites.

I was wondering if maybe this is an early prototype level from one of those games.

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I've been doing some slight updates to the older sprites. New to the left, old to the right.

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((Making more sprites.

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I made another "big" version of one of my sprites.

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I scan my sketches in my mini sketchbook and arrange them in an "Animation Map" with notes on what the action poses should look like. I'll edit them digitally with things like weapon length or reusing animation. This is an example for Wolf Enemies with their sprites.

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