Today, thanks to , I learned that near the end of the CD-i's life, they tried to make FPSes a thing on it (with online play, even!)

Emphasis on "tried" - it's hard to make such a computationally tricky task work on a system that can only play one sound at a time.

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When you treat all the other variables as a means to measure your own, you're just factoring the matrix down to a single boring solution! You think you're just trying to validate your computations, but you end up with is a derivative result. Might as well be the identity matrix!

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Art-for-design trade for Supercomputation on TH!

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Check out Pixelated Subdivision (3) from my series of exploration of Computationally Generating grids in the Indian Artform as Subdivision of Surface As
https://t.co/6rYaMIJ1S2



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WIP: generative animations based on geometry recursive subdivision algorithms. It emerged some kind of platform game.🕹️

https://t.co/F0uqOghVQG

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WIP: generative animations based on geometry recursive subdivision algorithms. Exploring overlapping in front view.🧐

https://t.co/5bHv0hK8xm

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WIP: Working on generative animations based on geometry recursive subdivision algorithms. Exploring circular grids 🔄 in this one.

https://t.co/JaJDupzt1V

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Some doodles by that got me cracking up on the perplexities of Also the oft repeated debate on boundaries between and comparative success rates of 'Computational' Vs 'Experimental' science - Lol!

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Graphics Software for Interactive and Visualization of Ligand–Protein Complementarity
https://t.co/ev79ymbc5p

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31/ As mentioned earlier on in this thread, was a collection of ~300 "building blocks for computational design" (for Java/Processing) & formed basis for most of my work between 2006-2011... (These visualizations were created as exercise during a workshop at )

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