Pixel Doodles~
Plateau Platform

I can improve the scale-y stylized dithering next time

Day 13: for

1 5

Canopies actually do get special shading. The shader is written so that the top of the canopy will have an outline showing you where it ends, even without the dithering. Technically, this is the only smooth shaded thing in the entire game.

0 5

This a bit more "period correct" in terms of how clouds and fog were done for these kinds of games, and the combination of both using dithering always made me worry about overdoing it. At some point dithering becomes noise across the entire screen, and TCA was riding that line.

0 49

What are thoughts on removing the dithering from the clouds and fog?

8 121

A on a small foresty island for . Fun to play around with som dithering but definitely went out on too deep water with this one! (pun intended 🙈)
(Day 4 of

2 22

dithering é uma tecnica no pixel art pra fazer sub shades com a combinação de 2 cores. É muito util pra quando falta cores.

Com dithering/Sem dithering

0 1

day 2: Dithering
Each image is created with only 3 colors, using dithering to blend them into 12 new colors and shades. First time playing with this technique!

2 41

Day 2 entry for
Prompt: Dithering

(see 🧵 thread for animated versions)

2 3

For my sister and her husband - a portrait of their much-loved cat, who recently passed away ❤

3 28

Day 2 of "Dither"

I'm not sure if any of these are technically dithering, but they were a lot of fun to make.

https://t.co/5XkF4EUe5A

1 50

Day 2: Dithering
Only 25% of the pixels were used. Each pixel was replaced with a line. The gray scale of each pixel determines the length, thickness and angle (rad [0-pi[) of each line.

0 19

Day 2. Dithering?
void setup(){PImage p=loadImage("img.jpg");size(800,800);strokeWeight(1.5);background(255);int x,b,i;for(i=0;i<p.pixels.length;i++){x=i%800;b=1+int(brightness(p.pixels[i])/80);if(x%sq(b)==0)point(x,i/800);}}

1 32

day 2 - Dithering
I'll be largely offline for the next 4 days so last one until next weekend :)

1 89

Name: 098_jumble_testing_00
Date: 12/28/2021
The hardest part of pixel art in space is getting the smooth dithering and lighting on gasses. Using a gradient brush at ~50% opacity and the 'Jumble' tool gave me this after a lot of experimenting. Kinda like it!

1 3

heres a less filtered version + the original drawing since due to all of the dithering and shit it fucking completely destroyed the colors and quality of it when twitter compressed the image

0 1

tried dithering brushes for SAI, lookin' awesome

1 12