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Pixel Doodles~
Plateau Platform
I can improve the scale-y stylized dithering next time
Day 13: #platform for @Pixel_Dailies
#pixel_dailies #pixelart
This a bit more "period correct" in terms of how clouds and fog were done for these kinds of games, and the combination of both using dithering always made me worry about overdoing it. At some point dithering becomes noise across the entire screen, and TCA was riding that line.
A #LakeHouse on a small foresty island for @Pixel_Dailies. Fun to play around with som dithering but definitely went out on too deep water with this one! (pun intended 🙈)
(Day 4 of #pixel_dailies)
#pixelart #pixaki
@ederpcastro @YouTube dithering é uma tecnica no pixel art pra fazer sub shades com a combinação de 2 cores. É muito util pra quando falta cores.
Com dithering/Sem dithering
#Genuary day 2: Dithering
Each image is created with only 3 colors, using dithering to blend them into 12 new colors and shades. First time playing with this technique!
#genuary2022
Day 2 entry for #genurary.
Prompt: Dithering
(see 🧵 thread for animated versions)
#genurary2022 #generativeart #genartclub #creativecoding #p5js #dithering
For my sister and her husband - a portrait of their much-loved cat, who recently passed away ❤ #tortoiseshellcat #tortie #2bitpixelart #dithering #aseprite #sepia #catportrait
Day 2 of #genuary2022: "Dither"
I'm not sure if any of these are technically dithering, but they were a lot of fun to make.
#genuary https://t.co/5XkF4EUe5A
Day 2: Dithering
Only 25% of the pixels were used. Each pixel was replaced with a line. The gray scale of each pixel determines the length, thickness and angle (rad [0-pi[) of each line.
#genuary2022 #genuary
#genuary2022 #genuary Day 2. Dithering?
void setup(){PImage p=loadImage("img.jpg");size(800,800);strokeWeight(1.5);background(255);int x,b,i;for(i=0;i<p.pixels.length;i++){x=i%800;b=1+int(brightness(p.pixels[i])/80);if(x%sq(b)==0)point(x,i/800);}}
#genuary day 2 - Dithering
I'll be largely offline for the next 4 days so last one until next weekend :)
Name: 098_jumble_testing_00
Date: 12/28/2021
The hardest part of pixel art in space is getting the smooth dithering and lighting on gasses. Using a gradient brush at ~50% opacity and the 'Jumble' tool gave me this after a lot of experimenting. Kinda like it!
#pixelart
heres a less filtered version + the original drawing since due to all of the dithering and shit it fucking completely destroyed the colors and quality of it when twitter compressed the image