Opening 2 slots for custom Avatars
What i do:
-Furry
-Antro
-Humans
-Mecha-like
-Super deformed

The avatar include Rig, textures, viscemes, dynamic bones and optimizations in unity
Pm me for more info.

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The second model I ever made, still not completely done though I started it back in August lol. Comparing vertices count makes me nervous about optimization but with today's processing I don't think I'll have to worry

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⚔️Broken Lines version 1.0.3 is live!⚔️

What’s new in this version?
🎨User customization
🐞Lots of juicy bug fixes
💨 Optimization to make the game better!

Learn more https://t.co/Vg7xw88YDM

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Constrained-Space Optimization and Reinforcement Learning for Complex Tasks. https://t.co/QiqAxw6Ics

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🔺Inter-Dimensional Arena Optimization Notice🔻

Sorry for the issue in the Inter-Dimensional Arena that you may have obtained excessive low points when matched with players without tiers. Now you can log into the game to claim your compensation.

Idle Heroes Operation Team

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Our a new update is LIVE! Special Clover and Pot of Gold boosters offer a St Patrick’s Day boost! Earn bonus coins when using the Pot of Gold! UI updates, optimization and so much more! Be sure to update so you don't miss out!

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We got sub emotes! And a lot of surprises coming on stream today 👀

Big shoutouts to for the coolest emotes I could ask for. Seriously, they are RIDICULOUS!

Today is optimization day, so BIG BOI DBFZ COMBOS LET'S GO

https://t.co/Yd6Y1rrNXa

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ABC 157 F - Yakiniku Optimization Problem
実験してたら面白くなっちゃって解くことを半ば忘れていた

答えになる点は,「ある 2 つの肉について,アポロニウスの円の円周とその 2 つの肉を通る直線の交点」のいずれかだと思ったんだけど,そんなことないらしい

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After some optimizations I am now able to generate on a larger scale! While I do not want to make the islands bigger, that will allow me to generate them in higher detail 😊✨

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Scalable Hyperparameter Optimization with Lazy Gaussian Processes. https://t.co/8Z9NgUc8qC

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Evolution of cuteness optimization.

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welp... was hoping this model was good enough to be compressed for ultimate, but sadly, IT'S NOT! Fails to fucking compress, and my optimization skills is just shitty >_>

Don't want to use the Accel World vs SAO model, it lack the proper PBR maps compared to SAO Fatal Bullet.

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I got SA-1 MaxTile working! I still have to polish some things and make some optimizations, but soon we will be able to break the current SMW hacking sprite limits!

It'll also be the first SA-1 Pack feature that will run both the SNES and SA-1 CPU in parallel for MAXIMUM speed!

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some optimizations, can run ~400 nodes (250 when obs is capturing lol) + stereo output, but most importantly the nodes jiggle now

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why yes you could say I'm a gamer by doing exactly one optimization 😎

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After some strat changes and new optimizations, we just massively PB'd In Lufia II Ancient Cave Any% No Manipulation with a 49:06! This puts us in 2nd place, up from 6th! I'm so happy that my effort and strategy changes finally paid off! What a relief! https://t.co/eaFmDjR6sZ

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Ay this took waaaaay longer than planned but I kinda lost myself playing with different colors. I think I finally found back to my favourite shading style I've been using a while ago. Mixed with some new optimizations shading finally fells fun again. Full version tomorrow.

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Our Featured article is part of "The Dos and Don'ts of CS:GO Level Design", a massive guide written by . The full guide includes 23 sections. Some of the topics covered here are: Cover, Flow, Sightlines, Routing, and Optimization.

Article: https://t.co/gMRRGstDB3

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