my computer is plotting to murder me. I literally had a sculpt and tried to retopo. My laptop is slowly burning my lap. I'm sorry https://t.co/aLngiKmbSx

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WIP! I may be able to do retopo tomorrow X3

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Spent a bit of time on the Ogre/Hill Giant tonight! Bitta retopo and baking and doing some skin painting that i've avoided for a while! Super fun to do, going to keep on working on it!

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The Sculpt of Ji-yoon is finished.
Next step is retopology !
(character by )

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Truth Seeker 🔱✨💫
High done!✅
It´s time to retopo!!

Based on the amazing concept of Xiaofei Ye🤩

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Work Day 2: Ya le "terminé" la retopologia medio pedorra y sus UVs super cutres

(Para que se dén la idea del cambio, el de la izquierda está hecho de casi 2 millones de poligonos y el otro de 70mil)

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I have both outfits retopologized and ready for texturing & rigging. However, I have now realized in order to make this work I need to rework a lot of the player model's foundations. All those 2020 mistakes are coming back to haunt me. Hoping to have it done tomorrow regardless.

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Here is the geometry, I wanted to keep it semi clean to practice retopo

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Retopology DEFEATED.

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(まだ未完成だけど)今月は複数腕のオーガを作ってた。スカルプトから初めて、リトポまで。RetopoFlowは良いぞ。

対ありです。来月は3Dプリントまでやりたいな。


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Retopology done :D entire model is under 10k polygons, also used fusion360 to make valve and handles

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All the hard retopology is done :D then soon rigging time

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ex: o primeiro e a base hipoly no zbrush e o segundo e com retopologia q fiz no blender

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Blender Masterclass – Orc Creation

Grab Course👉https://t.co/qlQHA8XE7l

In the course You will Learn
1. Character Sculpting
2. Complete Retopo
3. UV unwrapping and Texturing

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Done, I think!

May add in the leaves but I want to start retopologiesing my eel lad.

https://t.co/A82McT3Rly

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10% OFF 😍
Character Creation in Blender Masterclass – Orc Creation

Grab Course👉https://t.co/qlQHA8XE7l

In the course You will Learn
1. Character Sculpting
2. Complete Retopo
3. UV unwrapping and Texturing

0 1

📜Penitent One in Silence - Blasphemou Fanart https://t.co/80udSNILxe

Meh, I give up. I'll never get around to retopo and texture this one, so might as well post the sculpts.

Hope you guys dig it~

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RetopoFlow、使い方がわかってくると面貼りが楽しくなってくる。ストロークで大まかに流れ作ったあとはリラックスで整える。最後に辺同士を繋げばいい感じになった。

そういうわけで半身を進めている。ミラーは最後に反映させれば良いかな?


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In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume.

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