Second try with this guy's retopology. TopoGun essentially ate the last version (not saving it despite having a save location and not giving me an error message), causing me to be highly frustrated about it last Monday when I figured it out. Now praying to the retopology gods.

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Wireframe, also explanation for how low the vertices are, its because I used the retopology method to get the same exact copy of the original hair but with lower vertices YEA

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WIP! a chibi Camille! I'm getting good at sculpting this kind of hair! Retopology on this kind of hair can be time consuming tho!

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it looks great already with just those two maps. I can also keep the world light at zero so lights are very much customizable. next I need to do is:
1. finish the ILM map
2. edit normals and maybe some retopology

referenced -> https://t.co/qPEPhwPLLB

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i loaded the eye texture before i finished the retopology on the head and accidentally created a nightmare :'c

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Retopology on this boy is finally done. I definitely need to upgrade my machine, desperately. But I am satisfied with the result, for the most part. Now off to bed and tomorrow, maybe, more work on slicing him apart!

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Grateful for muscle memory coming back. Retopology is fun. Or something.

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A few behind the scenes looks, the sculpting and retopology unsurprisingly took the longest out of everything but I'm glad it turned out well :>

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Lil Update for this Fem Spyro

I think the sculpting is done. Retopology is next then UV and Texturing and I throw in some rigging and Rendering

30 184

This is how all of my models start. I grab a basemesh and start pushing and pulling it around in sculpt mode until it matches the concept. This took about 2 hours and now I'll do retopology to clean it up

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ROBOHEAD - LEO | Retopology-work in progress.
🥶

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Retopology at its finest XD I will post a better version once I have fully done retopology

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UGC Concept

hope you guys love this blender creation! (I hate retopology)

verts: 1,191
tris: 1,886

likes and retweets are appreciated PLEASE!!! I beg you! ;_; pls

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Inspired by Final Fantasy XIV style, here is the final highpoly model of my last personal 3D work! Now I'm busy with some commisions so she have to wait to the retopology! I hope you like it 🥰

Concept Artist: Jang Minho

10 24

just realize that I forgot to post yesterday, sorry about that one. just adding the finishing touches to it before the retopology :D

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retopology is so inefficient but god does it look good

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I can say that his armor is finished (expect details).
Now all that is left is low-poly retopology of his body... help 😂
I will continue tommorow


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Chubby Chain Chomp model for that's in progress.
drew the art and sculpted the body shape. I'm doing the whole avatar retopology, rigging, weight painting, etc.

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