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Videogame: Granny
Program: Zbrush
Retopology: Autodesk Maya
Textures: Adobe 3D
Render: Cycles (Blender 2.93)
#render #Blender #Blender3d #FANART #zbrush #HorrorArt #3dart #3D #Substance3DPainter #texture #creature #Maya
@NFTupdate Here's one without any animation, just showing basics.
3D modeling, character sculpting, retopology, baking maps, skin textures, material nodes, bone rigging, posing. Assembling full scene, create lighting, fx, water, etc. Rendering image and postedits.
Zbrush, Cinema4D, Octane
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Meihu - Stylized PBR Character
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Core Knowledge Points
-Reference and Blockout
-Retopology and Unwrapping
-Texturing and Render Settings
#zbrush #art #artwork #Blender3d #3D #conceptart #modeling
I didn't find the time or ability to finish any of my ongoing projects so I just sat my ass down and started practicing a kill I'm lacking for a long time now, retopology, and I have a long way to go, but it is a wonder how a good reference can help your progress.
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i finished boyfriend's base sculpt >:)
ill start retopology in a couple weeks, i gotta work on hugo's funny fnaf collab </3
-jams
Yaaaayy!! Retopology finally done!! Now I gotta go look up Texture tutorials asfsdfdfasjd
Ugh perioooodddttt!!! Now on to the feet! #3d #dbd #retopology #adamfrancis
The way I snapped with this retopology... Legs are still WIP. But I feel like the torso is good to go. NGL im kinda proud of myself for this uwu (Head and hands are from the game files) #dbd #adamfrancis
helped a friend w retopology
Right is their OG model, left is what I did
Second try with this guy's retopology. TopoGun essentially ate the last version (not saving it despite having a save location and not giving me an error message), causing me to be highly frustrated about it last Monday when I figured it out. Now praying to the retopology gods.
Wireframe, also explanation for how low the vertices are, its because I used the retopology method to get the same exact copy of the original hair but with lower vertices YEA
WIP! a chibi Camille! I'm getting good at sculpting this kind of hair! Retopology on this kind of hair can be time consuming tho!
it looks great already with just those two maps. I can also keep the world light at zero so lights are very much customizable. next I need to do is:
1. finish the ILM map
2. edit normals and maybe some retopology
referenced -> https://t.co/qPEPhwPLLB
i loaded the eye texture before i finished the retopology on the head and accidentally created a nightmare :'c
Retopology on this boy is finally done. I definitely need to upgrade my machine, desperately. But I am satisfied with the result, for the most part. Now off to bed and tomorrow, maybe, more work on slicing him apart!
Grateful for muscle memory coming back. Retopology is fun. Or something.