Basically I draw over the fancy model to get the simpler one. That simpler model is the one that'll be given bones, UVs, posed, etc, and it won't destroy any computers.

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Looking for some cool vehicle skins and gun skins. Models+UVs provided

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Looking for some well done vehicle skins and gun skins. Models and uvs provided

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Retopology and UVs are done, finally

Truly the most painful part

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The lowpoly, baking, and UVs from this put such a sour taste in my mouth. I ran into so many issues that I often thought about just shelving her and running away.

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Malditos UVs espelhados me dando trabalho

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THESE CHAIRS. FUCK THESE CHAIRS. their uvs took me like half a week to figure out i hate them so much but they look so nice

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one building completely done, uvs, fixed geometry, and assigned color maps bc there's no way i'm texturing 25 buildings in substance individually with one month left..... 24 to go...

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After I redo her hair bow, retop is pretty much doooone! Now that I have that out of the way, after UVs I can finally start texturing.

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Custom model practice! This is Ruse Rakali, a proof of concept character I designed in 2019. I wanted to make a boss that would be a chase/motorcycle level hybrid, as well as a violent looking girl mutant.

She is 582 tris and has square projection UVs. I'm very happy with it!

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Highpoly process, a bit about assets that I did in this project!



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Oh Goody! A newly minted NFT titled "Mangekyô II" on hic et nunc! This piece is part of the Mangekyo series. This composition uses uvs coordinates to generate a kaleiodoscope. (Made by https://t.co/8sFMyFjnD8) https://t.co/OX6bvb8hZB

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Progress on my character(s) for Counterpointe! Going back to fix some things based on what was said in crit today, and then it’s on to UVs + materials ✨

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The body UVs are laid out. Spent a LOT of time straightening them all out to make lining up shadows slightly easier. This is something I had no idea how to do on my first revision. Still a long way to go, but one of the worst phases is over.

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Finally reached another note worthy step in the process on the Ystra model! Uvs are all that's left standing between me and textures! Really can't wait to texture :D

and again Ystra is designed by ! Go check out there cool work!

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¡Acabado! Hecho sólo en 3 días, bastante proud de este la verdad, no me gusta demasiado texturizar en photoshop pero es lo que tiene no hacer UVs, bastante feliz <3
Agradezco los RTs <3

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Cette aprem stream dès 14h ! Je compte bien terminé aujourd'hui enfin la retopo et les UVs de mon Homme/citrouille d'Halloween.
Ce sera mon premier stream 3D d'ailleurs, j'espère que mon PC tiendra le coup x)

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People have been asking, so here's a closer look at how I lay out my UVs. I try to get as much as I can into square shapes (and cheat a little for stuff that's a single colour). Also you can find my general process here: https://t.co/T70kzBHvAL

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Been spending the day on the project part from Switching to Blender! We'll go through how to make an axe start to finish: Modeling, UVs, sculpting, texturing & shading, lighting and rendering.

Next up, Ill add runes to the blade of the axe and improve the metal shader

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Finally back on that train 🚂💕✨
I was slowly chipping away at retopo, model adjustments from the sculpts anatomy, and UVs for a quite a bit! Glad to be handpainting 😅

Follow along with my process thread 👇💖
https://t.co/EZJKx514WQ

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