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This took so long I've forgotten to sleep once again ahhhhh
Also for some reason Maya's viewport does not believe that light should be able to pass through glass
Some viewport shots of my space rover truck design from a while back.
Still tryna figure out the problem cause the gpu still works in Cycles so I dont think it's havin a prob with that, it's just some viewports are registering objects like they're a void.
Here have some CG doodles.
@DallienceRNG @EpicKStudios This is how the viewport runs for me with the settings I mentioned also.
aaaand~ ready for UV's and Textures! I really like blender's viewport and matcaps. I'll go to the more Stylized, Graphic chiseled style direction. it would be interesting to see that way. #b3d
aand~ some raw viewport shots! cool stuffs! @TFiddlerArt
Quick test pose. Now its time to work on materials and textures! (Does anyone know how to stop the occluded layers showing through on viewport fireframe when using perspective camera? Could have sworn you could in 2.79.) #b3d #blender3d #bnpr
Adjusted some proportions and material here and there. Again my hate/love relation with outlines :D Also a straight from viewport screecap #Blender3d #b3d #3dart #gameart #characterdesign
Akhirnya beres juga setelah ditunda-tunda, masih belum ngerti cara render yang baik pake zbrush, jadi screenshot viewportnya aja hehe. Concept : Ken Barthelemey
aand~ some of the viewport shots. cheers and have a nice day!
Future Fuel Station
Flying car
#lowpoly @polygonrunway #blender #3d #animation #viewport
I await the day Blender's animation viewport gets optimized because animating in Blender gets REALLY laggy no matter what PC you may be on at times. I'm having to decimate FighterZ models just to animate, man... That's ridiculous... TOPOLOGY-WISE THEY'RE NOT EVEN COMPLEX MODELS!
@andmish Although I am a fan of the new textures, I do agree that it seems to be for corner cutting. However, the new models do feature their own shading on their texture sheets still.
(Flat lighting in viewport).
idk what it is about the blender viewport shading/not render mode