This took so long I've forgotten to sleep once again ahhhhh
Also for some reason Maya's viewport does not believe that light should be able to pass through glass

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viewport renderer decided to behave

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slowly making progress but more importantly let's laugh at the viewport renderer shitting itself whenever you're not a millimeter away from the sleeves

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V.1 made sense when the game's viewport resolution & sprites were much smaller. Besides the res, the overall style was much flatter, compared to the much higher resolution & level of dimension the game has now.

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aand~ some raw zbrush viewport shots. super WIP!

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Here's what it looked like in the ZBrush viewport

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i need to know why my viewport render looks like this but my actual render looks like.. this;;

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Some viewport shots of my space rover truck design from a while back.

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Still tryna figure out the problem cause the gpu still works in Cycles so I dont think it's havin a prob with that, it's just some viewports are registering objects like they're a void.

Here have some CG doodles.

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This is how the viewport runs for me with the settings I mentioned also.

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aaaand~ ready for UV's and Textures! I really like blender's viewport and matcaps. I'll go to the more Stylized, Graphic chiseled style direction. it would be interesting to see that way.

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aand~ some raw viewport shots! cool stuffs!

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Quick test pose. Now its time to work on materials and textures! (Does anyone know how to stop the occluded layers showing through on viewport fireframe when using perspective camera? Could have sworn you could in 2.79.)

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Adjusted some proportions and material here and there. Again my hate/love relation with outlines :D Also a straight from viewport screecap

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Akhirnya beres juga setelah ditunda-tunda, masih belum ngerti cara render yang baik pake zbrush, jadi screenshot viewportnya aja hehe. Concept : Ken Barthelemey

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aand~ some of the viewport shots. cheers and have a nice day!

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I await the day Blender's animation viewport gets optimized because animating in Blender gets REALLY laggy no matter what PC you may be on at times. I'm having to decimate FighterZ models just to animate, man... That's ridiculous... TOPOLOGY-WISE THEY'RE NOT EVEN COMPLEX MODELS!

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na viewport no render (que tristeza)

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