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bruh I forgot the driver's viewport in the ortographic front view 💀💀💀💀
In-game model>Tris to Quads>3 levels of Catmull-Clark subdivision.
Turning on MatCap and Cavity in viewport shading makes life a lot easier...
This is specifically a socket issue
Look at it in both the Blender and Unreal Map Viewports vs the SkeletalMesh window
[ 3DCG Rigging Preview ] Going through 'big expressions' and regular talking movements for Spike Spiegel ( shaders not viewable in the 3DS viewport ) Check previous posts for cel shaded renders ! #3dcg #rigging #3drig #vtuber #vtube #rig #3dmodel #3dcharacter #3danimation #fanart
ライティングがヘナチョコセンスなんで、いっそのこと作業してるソリッドモードで書き出せたらいいのにと。スクショじゃなくて。「Viewport Render Image」だと背景抜いたり細かい設定できないっぽいんで、そうじゃなくてソリッドモードのライティングを3Dビューで再現したい。なんかやり方ない?
some more progress on the kujou sara's character im making,
outfit might be lil low poly coz i lowered the multi res in viewport coz it was lagging a lot.
#characters #3d #CGI #render #art #Girls #anime #genshinimpactfanart #GenshinImpact #kujousara #WIP
@AndrzejSykut Here's a quick inverted hull test, not too bad I guess?
It is realtime compositor-based, so anything that can be seen in realtime in a viewport should work.
A few days ago I shared a rendered version of my #Kiri sculpture, but realized I was moving too quickly.
I took a few steps back and made some more base-level improvements.
Thought I'd share a small viewport render update :D
#AvatarTheWayOfWater #Avatar @officialavatar #b3d
here's how it looks in the viewport - all it's doing is twisting the mesh, but it also instances some spheres on it which allow it to maintain volume and "blobbiness", without them it looks kinda flat (last 2 image comparison)
Working on our bird to get the most out of it. PC is out of breath. Need more things to fix but the viewport is unable to move. Skipping it for now until an upgrade.
https://t.co/muOyXenvTY
https://t.co/5SKKGghNO7
@TheManuPratap @UntoldStudios
#3d #DigitalArtist #art #Owl