画質 高画質

gingko | a:9 s:4415 d:0.4472 w:137 ns:3.9030 np:8.7821 nb:11

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I'm making this procedural mesh tool that can generate like 90% of the meshes I usually use on my effects. I think I'll call it the Soalercoaster

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the fighting game girl of the day is
dural ❥ 𝙫𝙞𝙧𝙩𝙪𝙖 𝙛𝙞𝙜𝙝𝙩𝙚𝙧

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drawing-machine | loop:22875 a:1.005 b:8.005 p:4.005

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Duraludon is overhated. I think it’s one of the most interesting dragon type designs and besides all the inhaler and stapler comparisons it looks pretty intimidating. Especially with its Gigantamax form.

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Makin some trees and bushes to fill the set I'm building🌱

Had fun with the procedural wood and moss materials, but hand placing the pine "leafs" filled me with regret xD

Layered cones would have been easier but maybe not as pretty? 🤔

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Digital Rain | 13/64 Iterations | 1tz
https://t.co/BLkkPnlcrc
Looking out of the window on an alien planet with toxic rain.
Audio: https://t.co/NXzO1jzez7

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gingko | a:9 s:3423 d:0.4503 w:89 ns:5.9686 np:8.5908 nb:15

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-Dural Woodrow!
The Australian Musician!

-Akhil Sharma!
The Indian Photographer!

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so uhhhh old Dural was kinda bad so I redesigned it he looks cool now I think

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As for the dust it's just a basic dissolve with a procedural oronoi + static noise. The noise moves with the particles, the voronoi is in world space.
The dissolve is also biased when the camera is near, as a neat way to integrate depth fade without ruining the effect.

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Fully procedural anime tree in Blender is done! Gonna have to use it in a future render, but for now here it is in all of it's glory. Will need to make a procedural pine tree in the future for use as well.

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