Happy Halloween from Heroes of Thantopolis! I dressed up characters every week this month! I hope you liked the illustrations!
https://t.co/Q22Sha1OfG

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is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean quad-based mesh for animation, but it's also used for most any final object that needs textured.

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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The topology itself is kind of a mess

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basta con queste saghe nuove! io voglio sapere COSA é SUCCESSO NEL GIARDINO DEL PICCOLO GIK, dopo!

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!

(art: @/inkmavenart, @/msricket, @/Topolisu)

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Retopology for body and base mask done, clothes WIP. Once clothing is finished I'll make 3 different masks and tails for this guy. 👌

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Basic body mesh done for Harton. Next steps will be topology for animation, and antlers!

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Commission for Topolisu of her character Vormund! I love this dragon, thank you again!

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And here, because I know you're curious, the wireframe shot: I've not shown the ugly topology on this one haha :p . But some parts are rough.

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Retopology done, still need to get the UV's prepped beforee taking it back into zbrush.

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Got started on this character today with the help of Volume 2 of 's Topology Book. I have no idea what he/she will look like. Updates to come.

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Retopology done! It can be really annoying when you want a perfect mesh with only quads and it converges with 5 points 😑

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Next task is retopology! Let's see how this goes 🙃

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I am a character rigger and 3D generalist currently taking rigging commissions in order to pay off my debts

These are some examples of my rigs and retopology I have done in the past(My retopology is on the right side)

Face rig Demo: https://t.co/LN2nFsbPe6

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Bless the Maker and His rig. Bless the blendshapes of Him. May His topology cleanse the world. May He keep the world scale control for His people.

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A Topological Nomenclature for 3D Shape Analysis in Connectomics. https://t.co/ayX7oUtJZ3

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both of them still have kinda crummy topology, but the smooth one has a better shape to work with-- i got the jaw smeared down sharper, and got her cheeks to look a little fuller.

the sculpt tools used for this are the smooth without disturbing the mesh tool, and the move tool

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Nearly done replacing the rough Dynamesh sculpt with clean topology.

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