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Happy Halloween from Heroes of Thantopolis! I dressed up characters every week this month! I hope you liked the illustrations!
https://t.co/Q22Sha1OfG #hiveworks
#Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean quad-based mesh for animation, but it's also used for most any final #3D object that needs textured.
WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g
#Zbrush #MarvelousDesigner #SubstancePainter #3Dcoat #Sketchfab
basta con queste saghe nuove! io voglio sapere COSA é SUCCESSO NEL GIARDINO DEL PICCOLO GIK, dopo! #topolino
Basic body mesh done for Harton. Next steps will be topology for animation, and antlers!
And here, because I know you're curious, the wireframe shot: I've not shown the ugly topology on this one haha :p . But some parts are rough.
Retopology done, still need to get the UV's prepped beforee taking it back into zbrush.
Got started on this character today with the help of Volume 2 of @Vaughan3D's Topology Book. I have no idea what he/she will look like. Updates to come.
Retopology done! It can be really annoying when you want a perfect mesh with only quads and it converges with 5 points 😑
#PortfolioDay I am a character rigger and 3D generalist currently taking rigging commissions in order to pay off my debts
These are some examples of my rigs and retopology I have done in the past(My retopology is on the right side)
Face rig Demo: https://t.co/LN2nFsbPe6
Bless the Maker and His rig. Bless the blendshapes of Him. May His topology cleanse the world. May He keep the world scale control for His people.
A Topological Nomenclature for 3D Shape Analysis in Connectomics. https://t.co/ayX7oUtJZ3
both of them still have kinda crummy topology, but the smooth one has a better shape to work with-- i got the jaw smeared down sharper, and got her cheeks to look a little fuller.
the sculpt tools used for this are the smooth without disturbing the mesh tool, and the move tool