This mesh for Midas' room got added to the files with this update and also several files for "merged" statues for skins like Love Ranger, Lynx, Peely & Sunbird!

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Uploading another video tutorial to make this random soup of mesh shapes exploration

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Gif of the mesh

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yeah, so... now that almost none of my designs are gonna get printed I’m just gonna go hogwild with texture bc its not like my mesh count matters anymore haHAA

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texture rip of the single story comic page that has formaggio in the ps2 game...because of limitations, he just approaches narancia out of nowhere

I like how his mesh vest is visible under his jacket from behind 👀

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🌀😷Mesh Networking [Vendor-Neutral Mix]😷🌀

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Working on a new Ratfolk mini, as voted on by my patrons!

Base mesh made with subdivided UV Spheres and cylinders, booleaned together, remeshed and sculpted on! Next comes rigging, posing, and then clothes and props!

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This file contain 20 model of buildings, each building have a unique shape. All models 100% made in blender and easily editable. Each file has active modifiers so you may adjust resolution of mesh. https://t.co/ncBEdQ0Bgg

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Fun commission done who i gotta say has perfect character designs that mesh well with my style!

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How can someone be so cute, with this fluttery cape mesh thing attatched to his fingers
YET STILL EXUDE THE MANLIEST VIBE ✨✨✨

Mitsuki explain 😂❤❤

Mitsuki is the manliest, no contest!!

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Hello! so i tried a new brush to add a simple bg on this! i also sadly tried to give nep nep her hat but it just didnt mesh with the composition :/ you can see my attempt to draw it lol, enjoy!

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Building the 3D mesh making a shell with HE_Mesh library for Processing (thanks! ) ....next step: shrinking (for tolerances) & chamfer

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Posting this as an actual post cuz i love this too much uwu
This is a contest entry for @.RoyaleWoof (also reference taken from them)
He's holding the beret, cuz it's kinda weird when u have to mesh ears and hats TuT

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This file contain 20 model of buildings, each building have a unique shape. All models 100% made in blender and easily editable. Each file has active modifiers so you may adjust resolution of mesh. https://t.co/UMf6u0yjps

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the models look the same in unity, the difference is on the mesh, i can bend the quad one meanwhile i couldnt do it with the sprite one

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The hair mesh is very flat. The detail comes from 2 stretched procedural noise textures. One is a bump map, and the other effects the Toon Size. The textures are very simple, but since they are effecting 2 elements, it makes it look like more is going on.

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toyohiro face ref + maskless hcs 😳😳 i hc that he has a white mesh over his eyes bc hes self conscious abt them + he doesn’t clean his greasy fuçking hair bc its always under his hat

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He will be in game if i feel like its good enough or ill redo the mesh This is the old mesh of toad i might make a new one

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The Cyberdemon's Done for now I'll optimize the mesh later, on to the doom slayer now!

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Got niche interests??? Just fuse them. Thats right fuse them. Mesh them together without any regard to relevancy or even following the plot for either of them. Just slam it out at 2am and then post it 12 hours later when you're lucid again.

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