画質 高画質

was a thrilling experience! Here's an environment and a fox adventurer I made during the game jam! (A meta-narrative commentary on 'repairing' the developer's game from a corny 2d sidescroller and end in a 3d adventure type)

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VRM SpringBone hell.

Please add Box/Capsule collider to the C# script :(
Box / CapsuleコライダーをC#スクリプトに追加してください:(

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These are some of the first concept arts for Insurmountable.⛰️
It's crazy how far we've come and that people could already try it!😊

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Lowpoly Rigged People contains a set of 10 rigged characters in different outfits. Ready for architectural visualization, game engines (Unity3d, Unreal) and other graphical projects.
https://t.co/wzCpecyew5

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I'm still not sure if this is a prototype or release stage🤔

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Here's another new Background character for the city streets stage, Rag-Z the really cool skater mummy!

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Our game about a sunken Venice in the future to raise awareness of global warming.
We didn't manage to put in all the planned features in time but I am still proud of my team and what we achieved.
Time to move on to my graduation.

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Unityのエディター拡張でグラデーションコントローラーを使ったプロシージャルヘアテクスチャ生成。エンジェルリング、ベースカラー、アウトラインの強弱をペイントツールを使わずに生成してみた。

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A little glimpse of our yet-untitled RPG. Had some fun having her head/eyes track your cursor when playing with a mouse.

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アウトラインの太さ制御用のマップ作るのめんどいからUnity上で作れるようにした。グラデーションのコントローラーでRampテクスチャ作ってTexture2D化してMToonに適用している。グラデーションの中間を白にして両端が黒のグラデーションにすると入りと抜きが良い感じになった

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Get yer Bone-in Pig! Strawberry Banana flavored!

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Continuing on with this until I get all of them done, this time a barbarian criminal.

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床との接地点を馴染ませた。
全体に白っぽくてメリハリがないけど次行きたいので一旦ここまで。

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Today I created this card 3D while preparing a workshop on Unity3D for the student ambassador community. Hornet made by Lillya (https://t.co/PVhoPKVGii)

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I created some NPCs for our serious game prototype "10 Hour Shift": a game about the daily shift of a nurse in a retiring home

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Tactical Caracal. This one is a bit edgy but it was fun to make. Btw i model my stuff in and render it in (because idk how to render in blender). Special thanks to for helping me with the sketch a while back.

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