Eddie2 by Dragon of Censor, from the Wonderland IX demo 😉

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Another quasi-#C64 experiment.
Original image is a vector illustration. The little "M" logo is three box masks.
Number of pixels placed by hand: 0
Time spent carefully arranging everything: lots and lots
or not?

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Testing the quasi-#C64 process. Scene made in

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Artificial "art" experiment.
Pixels placed by hand: 0
Time spent carefully aranging everything: a lot
or not? :D

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Night Hunter

1989 Ubisoft arcade adventure game where you control an awesome looking Dracula . Although released on most platforms, development issues put a stop to the version. Check out the leaked previews at:

https://t.co/vi2cYOCyMj

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Stunning game to go from the Vic to C64 with. Super Cycle did look gorgeous. But the gameplay kinda annoyed me. (Or maybe it was the skidding sound .. that just sounded wrong.) But, still, probably the best presented bike game the C64 ever saw. 👍

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Bleep Boy, Cave Wizard and Blockman

A neat series of platformers with impressive console'esq graphics. Sadly all never complete due to lost interest in the platform.

https://t.co/dDeqax9I5W
https://t.co/oaeqfhXVAv
https://t.co/lInfRputFc

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The woman on the right has quite a striking resemblance to the woman on the artwork for C64 game Game Over (1987).

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Schizofrenia (1985)

Published by Quicksilva
Developed by Terry P. Watts

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We might be getting into that golden age, when people can have a C64 Ultimate, and crank up the CPU speed until it plays at a good speed. 😁 I tried it in VICE with the SuperCPU at 20Hz. It plays comically fast. 😮 Then I tried normal VICE64 at 150% speed, and that felt right. 👍

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..and the Apple II too, of course.
(It's a good reminder of how much less of an imposition multi-load stuff was on the Apple II when you see how quick levels load on it, after playing Karateka on the C64.) 😁

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Yeah. I had that loading-screen shock as well, the first time I loaded it on my C64. 😮 Great game. 👍

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Commodore 64 PETSCII Art
Old Man Yells at Old Computer (by Archmage)
https://t.co/i1Y5YE8cmd

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Game: Moebius: The Orb of Celestial Harmony
Media: Magazine advert
Year: 1987
Platform: C64 | Amiga | Atari ST | More

Buy this historic game at: https://t.co/7tfNPPGGPa

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Howard the Duck (1986)

Published by Activision
Developed by Scott Orr, Jonathan Dean, Troy Lyndon, Harald Seeley, John Cutter, Doug Barnett, Russell Lieblich

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Results and releases from Atwoods Summer Open-Air 2020 (Salzgitter 🇩🇪) are now available: https://t.co/N7VPRQ9Nof

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Played a wee bit of Dig Dug on the C64 the other day. It's one of those early conversions that was quite faithfully done (as far as I can remember.. 🤔 Damn, now I want to go back to the arcade version to verify that.) 😋 This and Mr Do feel like they hatched from the same brain.

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