画質 高画質

Day16: 「壁紙のような身の回りにある模様を真似して…」
プチプチが目に止まったのでDARIAN MEDEROSを参考に作りました。

https://t.co/1tIqQBoYqM

https://t.co/J3M78dFTJ0
https://t.co/swfpkFGHzd
https://t.co/LOPs5IVdXe
https://t.co/6VnIiJJiD4

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Porting my sketch from P2D to WEBGL2 shaders screwed up the palette and textures big time. Left is WEBGL2 and right is P2D.

Porting the code is an exhausting activity 😩

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I love abstract art, because if you try to describe it, you are influenced by how you feel or your imagination rather than an "objective" interpretation.

Too me these kind of feel like I'm looking down the throat of a Sandworm from Dune.

What do you see?

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画面を覆う領域をXY方向に走査するように分割し,区画ごとに縦または横方向に対称にグラデーションで塗り分けた2つの直角三角形を配置する.
https://t.co/w7Op8vj6yo

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When a lot of variation is too much variation 😢

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3D空間内のXZ方向に四角錐台を塗り分けて敷き詰める.
https://t.co/10yWOovdjL

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WIP 2022-04-05
Some outputs are special!

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Today's sketch. 100% code generated oil painting version of my ukiyo-e seascape ( https://t.co/19bsrLBg27 )
https://t.co/JToODbeFFb

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