Day 05: Avi!

A character you probably haven't seen. Avi is the main character of an idea I had for a trapped MMO story. In a bit of a twist to the formula, he's one of the DEVELOPERS of the game, diving in to solve the mystery of who tried to turn his work into a death trap.

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Our art team is lucky enough to collaborate with a group of dedicated developers who help make 1687 possible.

These cats all belong to the members of our talented, hard-working dev team.

Thanks for everything you do!

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Happy 2nd Anniversary to Friday Night Funkin! This game has changed my life for the better helping me improve my art for the better! Just wanted to show my appreciation to the developers! Here's to a hopeful 3rd year!




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All Bird Pack Holders will have access to frequent NFT trading tips and recommendations from experts and the Mingo Pack NFT developers.

       

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Check out 10 turns interview to developers. One of the most promising JRPGs about there 👇👇

https://t.co/jHwIXoO4NS

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💜 Many thanks to You NGS participants! 💜
You made the event what it was! The best, safe and intimate meeting of game developers in Finland.

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They thought I was playing... They called me crazy... They called it... The Battle of the Developers (also, if you guys want to keep these banners after... lmk 🤣)

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⚠ NEWS | DEVELOPERS

3 new developers entered the team. Please, welcome as a Skin Modeller and Animator, as a Cutscene Animator and as the new Modeller!

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Please give a warm welcome to our 3 BRAND NEW DEVELOPERS joining the development team! 🔨

• Russell (Modeller & Skin Animator)
• SolarCube (Cutscene Animator)
• Wasabii (Modeller)

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Thank you so much for the tag Goblin!

I'm and I do character and creature illustration work.

I'm looking to do more work with AP Podcasters and Content Developers, so if you're looking for art, let me know!

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🚨BIG emergency🚨

One of my first i ever invested will be soon a playable /

Right now it is a perfect time to get in! What this developers are creating is awesome!



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Wood Golem!

From the concepts of latest dev diary.
This dev diary was very cool to see, i love all the work of the developers.

-----o-----

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// WIPEOUT //

"It started with a meeting in a huge, darkened and monitor-lit, fetid man-cave with Nick Burcombe and his team of take-away pizza and Coke-fuelled developers at Psygnosis..."

// 1/6 ↓


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Prior to settling on the final design, numerous different layouts for LEGO Island were explored.

In this concept art from 1995, developers attempted to integrate LEGO road plates into the landscape of the island.

The original artwork is available at https://t.co/xGreQneG1v

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🌟 UNDERDOG APPLICATIONS WAVE 3!

an animated short film! Seeking artists/animators, voice actors, 3D artists, story developers, and more!
-
>> apply here: https://t.co/3syKRjP7Wv
>> story/info: https://t.co/VkX2iHNO3i

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