Hi I'm koi and I'm currently a 2D artist working with the amazing team! I do anything drawing related, from concept art, promo and 3d texturing, among other things I can be of assistance. I also was the lucky boi to be in charge of the box art 👌

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Hello ! I'm currently making Pachakutiq https://t.co/SFQebVw1Ez, an action-platformer, and previously released Honey Rose: UFE https://t.co/RkXP5oEwAn, a visual novel/beat'em up mashup. I also help with a few other projects, mostly with character art and animation!

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Hi my name is Loic and I work at studios. I was the lead programmer on , working on many aspect of the game, from gameplay to architecture, VFX, integration, UI motion, etc... I've also started the concept of the game with a game designer, in 2012.

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Hey Team I'm Jack, I'm a character artist at heart with near 5 years in Games Dev. I've worked across multiple titles, leading character design, story telling, illustration & asset creation. It remains surreal to work with so many talented and inspiring people 🙏✨

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Hey I'm Nick, and I spent most of my 14 year gamedev career gameplay programming on games such as Fortnite and Gears of War 3. I recently co-founded , and we're showing off our first game for the first time at

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Hi ! I’m Astrid, a concept artist who’s been working in the games industry for 15 years, starting off as a tester (worked on a whole heap of games!) before becoming a storyboard artist back in 2007 and moving into concept art :) I love both realism and cute :D

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Hi , I'm Marie and I'm a character artist.
I started my career 7 years ago in Quebec city studios before moving unto freelance.
I've been working for companies from all over the world, from AAA to indies.
Currently working for the amazing people at

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Hey I’m a Senior Designer who’s been working in Games for 10 years. I’ve been lucky enough to work with some of the most talented, hard working people who continue to inspire me every day.

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Oh look, a hashtag that suits me! Hello I was a happy game artist until I discovered coding, so now I haven't updated my portfolio in 2 years and have a boring job. Please keep your priorities straight!

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¡Hola, I’m Amber, and I currently head the QA department at Arkane Studios Austin.

I am an industry veteran with over a decade of experience and 21 shipped titles including: Aion, City of Heroes, Lineage II, Guild Wars 2, WildStar, and Prey.

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Ahoy I've been a generalist indie developer for around 5 years now with a sweet spot for animation! I created RWBY: Grimm Eclipse and I'm now running solo on my own character action game 🇨🇦

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Hello I'm Jenna and I helped make as the 2D art director! I do whatever job is needed in the 2D pipeline. It's our first game, and my first title in the industry! Can't wait to make more

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Hello I'm Jos, senior level designer at BioWare. In the industry for over 12 years. Worked on some canceled games, and then Mass Effect 2, 3, their DLCs, Dragon Age: Inquisition, Mass Effect Andromeda, and now Anthem!

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Hi I'm Conny and I'm an artist and developer. Previous I worked as a freelance game artist for a couple of years. Right now I work full time at Sharkmob as a 3D animator (Game is TBA). On the side I'm making my own game - Release in mid 2019!

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Oh! It's time for ? Hi! I'm Caroline ! I've been a Producer for Cartoon Network games for 3 yrs now. I'm always working on fun quirky games with awesome developers. Some games I've worked on are Teen Titans GO! Figure, Flipped Out! and StirFry Stunts!

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Hi! I'm Mauricio from Chile. I've been developing Echoes from the Void since 2016 with a friend. I'm responsible for the art and animations.
It's been a fun journey learning and executing 😊
Teaser: https://t.co/fsis8GF4bS

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Hi I'm Lee, a former environment artist and current lighting/tech artist with 11+ years in games. I've done env and lighting work on all three Dragon Age games. These days I make shaders and then light them on BATTLETECH!

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Hey I'm Steve and have been an for about 9 yrs. I'm currently working on a dark adventure game, Sally Face. It's a solo project where I do everything: art, music, design, etc. I'm also working on a psychological horror game, IMMURE, with .

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Hi!

I'm Èric, gameplay programmer and game jammer.

I've worked on a few games, including Unepic, Blues and Bullets, Agatha Knife and more :D

I'm developing a game called A Platformer for Ants and I made a Unity Plugin called Spritedow Animator!

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Hi I'm Jo and I'm a game writer; I worked on Star Wars: The Old Republic, Dragon Age Inquisition, and Mass Effect Andromeda. I also worked on the SWTOR Encyclopedia and wrote sidebars, stories, and recipes for the World of Thedas lorebooks.

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