💖. The lighting, shading, posing - all of it - just meshes so well with the mood or story you try to convey in each piece you make. Absolutely outstanding!

(will also attach that comm you did for me...for no particular reason lol)

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thaaank you MvsC for having decent meshes to work with 😩🙏 i will try to fit this to tifa tomorrow but omg it's ALMOST 1AM WHY DO I ALWAYS DO THIS HAJKSGL GOODNIGHT 😭

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5. UV: con la topologia ya arreglada saque las uv separandolo en 3 texturas; pelo, piel y ropa, y claramente pinte las texturas base sin detalles
6. esculpido: separe las meshes para que no choquen y afecte el bake de los normales

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for the metallic parts i just painted vertical stripes of black, white and blue, uv mapped the meshes and the material scrolls the texture only on the x axis alongside the view vector, it's not a bad alternative to non spherical surfaces that need a matcap-y look

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4. Definitely Acai Rose. There's a lot of little things that come together well to make both a cute but rough around the edges young girl struggling with rebellion. Really, I think it's the shoulder cloth that meshes it all together. The rose is a tattoo by the way.

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i only use that method for high res meshes, i often rebuild extracted game meshes for low resolution patterns for pepakura, in which i prefer to clean up with quads
I use crease tool to think about the pattern seamlines before exporting it

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Directional (https://t.co/pHKysHHp3D) got a new release (1.7), mostly concerning the simplification and encapsulation of the viewer, accompanied with a slicker visualization of tangent vector fields on triangle meshes, requiring minimal user code to operate.

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A friend of mine has been working on an anime-themed standalone shooter for and he's currently looking at commissioning some low poly decorative static meshes for his game. Get in touch with if this is right up your alley :D

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FNAF MODELERS
LISTEN UP
triangulate your meshes before you wither them, it makes it look so much less blocky and better overall

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WIP 1 from

This is now a REMAKE of Roll.exe from
This costume is from my first uploaded model so it needed some changes.
Now each piece is a separated object and the hearts are now 3D meshes

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WIP 3 NOELLE SILVA

All the main meshes are done, time to texture.

Slow progress as I was updating my shader to use drivers for ease of use

Check this hashtag for info on how to get your own free model!

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i`ve been having a lot of corruption of ztools for some reason. random exploded meshes like when you load a morphtarget with the wrong vertexorder.
in the recovery file i`ll find a subtool like that.
sometimes i`ll even catch a subtool doing this while working on another

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Today is Patlabor Day!
I'm gonna post my long time WIP of the Ingram that I'll one day finish lol.
Other than the head and upper torso, it's all still proxy meshes xD


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Here are the meshes I'm using here. I made them in the same file to have them fit. These are just paths curves in Blender, with another curve for profile, and another for size over length.

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Ariana Grande's meshes are already in the files if artists wanna make art!

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Over the last few days I have grabbed Goku's base and SS model from DBZ Kakarot and fiddled around with in Blender, applying a cel shader and several edits in both meshes to achieve this result

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so uh heres a lamp that work based on this ro scale lamp but I didn't use meshes (Also a sneak peak of a model for a new game)

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Ight meshes on a few images done, and bones placed- time for a lil idle animation :)

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